Current students

Lindsay Meaning gave a Brown Bag talk on the process of adapting a literary text into a video game on Tuesday, October 16. Meaning is a second-year English PhD candidate whose research interests include video game adaptations and representations of settler-colonialism and imperial ideologies in roleplaying games.

According to Meaning, game adaptations are often looked down on - misconceived as "cashing in on a popular franchise". And when game adaptations of literary texts are studied, they are frequently analyzed for how faithful they are to the source material.

Amy Liang, GI Resident and UWaterloo alumnus, joins us in the Collaboration Space next Thursday, November 8 at 12pm to share her research on using Virtual Reality (VR) to enhance second language learning experiences. This talk is free and open to all.

Liang graduated from the University of Waterloo with a BA in Psychology and a Minor in Human Resource Management. Her research looks at second language learning acquisition, with a particular focus on innovative methods such as VR applications.


Event details

Tony Smith and Kristina Llewellyn represented the Digital Oral Histories for Reconciliation (DOHR) project at the Canadian History of Education Association (CHEA) conference in New Brunswick, October 18-21, 2018. Their co-presentation was entitled "Building Just Relations: Oral History and Virtual Reality in History Education".

The City as Platform lab (cityasplatform.com), an associate lab of the Games Institute, published a Whitepaper to present their findings from their "Right to the Smart City" symposium that took place March, 2018 at Harvard University. Their work aims to help municipalities, experts, and community members plan smart cities together.

John Yoon, GI resident and English PhD student, presented a poster at this year's University of California Esports Conference (UCIESC), that took place Oct. 11-12, 2018. His poster examined the cultural practice of sports writing in esports.

Yoon's work examines and analyzes narratives in esports writing. He argues that esports writing is a mode of technical communication that accommodates non-expert audiences through narratives.

We sent AC Atienza to the GI Jam, Fall 2018. This is their firsthand account.


"GI Game Jam as someone who knows absolutely nothing about programming and also went alone" - AC Atienza

I went to my first game jam this past weekend! Overall it was a really good, fun experience. I went to the Jam alone and before I started I knew absolutely nothing about programming.

Rina Wehbe, Games Institute resident and Computer Science PhD student, attended and mentored at the 2018 Grace Hopper Celebration (GHC) in Houston, Texas. Her travels were sponsored by the Women in Computer Science (WiCS) group at UWaterloo, organized by Joanne Atlee.