Current students

Tina Chan, Masters of Science candidate in the School of Public Health and Health Systems, is presenting a paper at IUW entitled "Designing for Engagement in Peer to Peer Support Using Cognitive Behavioural Therapy with Gamification and the Proteus Effect".

Chan's research draws from crowdsourcing studies that combine online peer to peer (P2P) support with cognitive behavioural therapy (CBT), as well as the Proteus Effect.

Caroline Wong will be presenting a poster at IUW, 2018 at the University of Toronto. Wong is a Master's student of Management Sciences studying the benefits of touch-enabled systems that improve our interaction with large datasets.

Wong argues that making data visualization tools touch-enabled can make personal data more meaningful and accessible to non-experts rather than technologies that only allow for point-and-click.

Marco Moran-Ledesma, a System Design Engineering Master's student, will be presenting a poster at the Inter-University Workshop (IUW) at the University of Toronto, Nov. 17. In this poster, he outlines his preliminary research on a system he proposes to improve the VR experience.

How can games guide us, change us, and help us?

This was the question that left me speechless, simply because I wasn’t sure where to begin or even how to fully answer it. The question was the first of many posed by an eager group of Mexican exchange students visiting the GI.

Multisensory Brain and Cognition (MBC) lab researchers Michael Barnett-Cowan, Séamas Weech, and Sophie Kenny went to the Society for Neuroscience 2018 conference that took place in San Diego, November 3-7, 2018.

Sophie Kenny, alum of the Games Institute and MBC lab, presented a poster on the effect of narrative on presence and cybersickness in Virtual Reality (VR). The poster reported the findings from a study she co-authored with Seamas Weech and Michael-Barnett Cowan.

John Yoon, GI resident and English PhD student, chaired a panel at the Enthusiast Gaming Live Expo (EGLX) in Toronto, October 26-28. His co-panelists were Campbell Macrae, Executive at the UW Smash club, Andre Paradis, Founder of the UW LoL club, Alexandra Orlando, Games Institute alumnus and Games studies researcher and streamer, and Charlie Watson, CEO and founder of SetToDestroyX.

Toben Racicot, GI resident and English PhD student, will be attending the Mid-Atlantic Popular & American Culture Association conference in Baltimore, November 8-10. His paper, "Trauma and Demogorgons: Analyzing Dungeons & Dragons in Stranger Things", examines the impact that roleplaying games have in strengthening psychic protections in anticipation of future traumas.