DualPanto, a non-visual haptic device for the blind, was featured on the Arduino blog, October 22. The device allows visually impaired users to engage with video games that would otherwise be inaccessbile to them:
The device features two handles. Users interact with DualPanto by actively moving the ‘me’ handle with one hand and passively holding on to the ‘it’ handle with the other. DualPanto applications generally use the me handle to represent the user’s avatar in the virtual world and the it handle to represent some other moving entity, such as the opponent in a soccer game.
- Arduino Team
DualPanto allows visually impaired users to gain an awareness of a virtual field, track moving objects, and control an avatar simultaneously. Arduino featured DualPanto on their blog because the gaming system uses an Arduino Due to interface the physical hardware with the setup of the software.
DualPanto was developed by Oliver Schneider, a faculty member of the Games Institute and Assistant Professor of Human-Computer Interaction, with his team from the Hasso Plattner Institute (University of Potsdam, Germany): Prof. Patrick Baudisch, Jotaro Shigeyama, Robert Kovacs, Thijs Jan Roumen, Sebastian Marwecki, Nico Boeckhoff, Daniel Amadeus Gloeckner, and Jonas Bounama.
Read the full Arduino article here