Steve Wilcox at Meaningful Play 2018
Steve Wilcox, GI alumnus and Assistant Professor of Game Design and Development at Laurier, presented a paper at the International Academic Conference on Meaningful Play in East Lansing, Michigan on Oct. 11.
Steve Wilcox, GI alumnus and Assistant Professor of Game Design and Development at Laurier, presented a paper at the International Academic Conference on Meaningful Play in East Lansing, Michigan on Oct. 11.
John Yoon, GI resident and English PhD student, presented a poster at this year's University of California Esports Conference (UCIESC), that took place Oct. 11-12, 2018. His poster examined the cultural practice of sports writing in esports.
Yoon's work examines and analyzes narratives in esports writing. He argues that esports writing is a mode of technical communication that accommodates non-expert audiences through narratives.
We sent AC Atienza to the GI Jam, Fall 2018. This is their firsthand account.
I went to my first game jam this past weekend! Overall it was a really good, fun experience. I went to the Jam alone and before I started I knew absolutely nothing about programming.
Rina Wehbe, Games Institute resident and Computer Science PhD student, attended and mentored at the 2018 Grace Hopper Celebration (GHC) in Houston, Texas. Her travels were sponsored by the Women in Computer Science (WiCS) group at UWaterloo, organized by Joanne Atlee.
Tina Chan, GI resident and Masters of Science candidate in the School of Public Health and Health Systems, was a speaker at this year's TEDxUW conference. She took the stage to share the story of how she came to develop the Panic Anxiety Stress Support (PASS) kit.
September 14 and 15, 2018, four playwrights came to the GI for an intensive workshop on VR filmmaking. The workshop was hosted by Gada Jane, Research Associate at the GI, and Michael Wheeler, Co-Creator and Artistic Director of SpiderWebShow Performance.
The playwrights were Erin Brandenburg, playwright and director, Rosamund Small, playwright and writer, Nicolas Billon, playwright and screenwriter, and Ahmad Meree, playwright and performer.
Dr. Ali Mazalek joins us today to give a Brown Bag talk on human cognition and computational media.
The talk will be from 1- 2pm in the Games Institute Collaboration space - refreshments will be provided. For more event details, click here.
Justin Carpenter, GI resident and First Person Scholar Editor, will be presenting a paper at this year's Society for Literature, Science, and the Arts (SLSA) conference in Toronto, November 15-18. His paper looks at how the games Mountain (2014) and Everything (2017) by Irish artist David OReilly challenge players to reconsider notions of consciousness, things, and nature.
Carpenter argues that both games are "meditations on games as a medium":
Last week, neurophysiologists and VR researchers at the University of Waterloo started making headlines because of their findings on how to predict which VR users might be more susceptible to cybersickness.
Séamas Weech, Jessy Varghese, and Michael Barnett-Cowan, members of the VR working group at the Games Institute, co-authored a paper entitled "Estimating the sensorimotor components of cybersickness" published in the Journal of Neurophysiology.
Séamas Weech, Jessy Varghese, and Michael Barnett-Cowan, members of the VR working group at the Games Institute, co-authored a paper entitled "Estimating the sensorimotor components of cybersickness" published in the Journal of Neurophysiology.
Their results caught the attention of many, many news outlets who were picking the story up and claiming that UW researchers are on the cusp of curing cybersickness. Here are just a few...