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Dr. John Muñoz (J&F Alliance) may be one of the most versatile researchers the GI has ever housed. Just when you think you have heard about everything he has done (working with NASA, creating virtual reality (VR) games, using mind-controlled devices for biofeedback, and working with robots, to just name a few), John brings up another project, in a completely different field than the rest of his work.

Dr. Stuart Hallifax (HCI Games Lab) would describe his life as “falling backwards into every opportunity he’s been given.” So, how did he fall backwards into joining the GI? Stuart’s journey started in Leon, France, where he studied artificial intelligence for his Master’s in Computer Science.

In Spring 2022, UWaterloo welcomed thirty-four Ukrainian students whose, education had been disrupted by the war, to continue their studies at Waterloo. They were sponsored by the Waterloo Artificial Intelligence Institute (Waterloo.AI).

Before coming to Waterloo, Dr. Hector Perez held positions as a research assistant at a Mathematics Research Centre, as a project manager and later as executive assistant to the Vice-President of Administration and Finance at the University of Guanajuato in Mexico. He has travelled extensively (often teaching wherever he goes) and speaks five languages, in addition to understanding a few more. 

Each year many GI faculty and student members present at the Canadian Game Studies Association conference, better known as CGSA.

GI faculty member Gerald Voorhees is currently CGSA president and organized this year’s conference with the assistance of the CGSA executive.

This year nine GI members and Alumni presented a wide array of research ranging from the games industry and education to the depiction of animals in games.

GI members also participated as reviewers, panel moderators, and adjudicators for CGSA’s best paper competition.

Fifteen Games Institute members presented at CHI 2022 (Conference on Human Factors in Computing Systems) both online and from the conference venue in New Orleans Louisiana from April 30th-May 5th. Research topics included realism in games, VR, smart glasses, livestreaming, and more!

Excitingly, this year’s CHI included an opening Keynote by GI Advisory Board member, Dr. Kishonna Gray (University of Kentucky), one of the world’s foremost experts on the interactions between race, gender, games, and technology.

If Emma Vossen’s name sounds familiar, it’s probably because she is one of the earliest members of the Games Institute. She recalls the conversations in the basement of the PAS building on campus or the Rum Runner bar in downtown Kitchener (in 2013!) with Dr. Neil Randall and other graduate students about what the GI could be. After defending her dissertation in 2018 and setting out from Waterloo, she has returned to her old stomping grounds for the next stage of her career as the GI’s Research Communications Officer.  

Games Institute (GI) and Waterloo Institute for Nanotechnology (WIN) researchers have been working together on strategies to better educate the public about how the application of nanotechnology (the manipulation of materials on an atomic or molecular scale) impacts our daily lives. The first of these projects focuses on educating the public about how DNA-based nasal sprays can be used as intranasal vaccines during this crucial time.  

Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.