The Games Institute acknowledges that we are living and working on the traditional territory of the Attawandaron (also known as Neutral), Anishinaabe and Haudenosaunee peoples. The University of Waterloo is situated on the Haldimand Tract, the land promised to the Six Nations that includes six miles on each side of the Grand River.
The utilization of physiological measures in games and virtual reality (VR) has garnered significant attention in recent years. This hybrid panel covers the exploration of biometrics (or physiological measures) in game user research, driven by advancements in sensing technologies and the increased accessibility of signal processing tools. The growing body of research linking psychological states to physiological signals has further accelerated the adoption of biometric technologies by game studios and start-ups. While the application of complex biometric modalities outside of controlled laboratory settings remains limited, analyzing player frustration, learning, and flow during playtesting sessions has become more common, providing valuable insights that complement other game user experience methodologies. Participants are also required to attend the corresponding Panel Talk with Drs. Ifi Mavdirou and John E. Muñoz that will be taking place at 11:00 AM.
This event will be held IN-PERSON and has very limited spots available.
Dr. John Muñoz is a game designer and interface technologist specialized in the use of physiological signals to optimize the user experience in interactive systems. John is currently the Chief Science Officer at J&F Alliance Group and an Adjunct Professor at the University of Waterloo carrying out research in the fields of physiological computing, assistive technology, human-robot interaction, and virtual reality. John has created multiple software tools and design frameworks that allow the integration of games and physiological signals on applications such as social robots, games for health, and virtual simulations for training. John has been a speaker at many international conferences on human-computer interaction and serious games and he has co-organized panels and workshops with experts in the fields of game design, human-robot interaction, and physiological computing.
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