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Allen Bevans, User Experience (UX) Research Manager for Stadia at Google, presented "Building User Experiences for a cloud-native gaming platform" for Dr. Lennart Nacke's Design and User Experience of Interactive Games class, DAC 305.

Allen Bevans provided insights gained from his experience working as a games user researcher and UX researcher first at Electronic Arts, then Google play, to his current position with Google Stadia, the cloud gaming platform.

Tina Chan, Games Institute member and Master of Sciences alum from the School of Public Health and Health Systems, received the Young Alumni Award 2020 from Applied Health Sciences. The award recognizes an exceptional recent AHS graduate based on their achievements both from their time during the program and afterwards.

Coming up December 3rd, Alex Fleck, English graduate researcher, presents "Communities in Care in Platform Construction: Understanding Video Game Preservation in 2020for the Digital Scholar Lecture Series. 

The Digital Scholar Lecture Series features emerging digital scholars from McMaster University, the University of Guelph and the University of Waterloo.

Coming up November 19th, Lillian A. Black, English graduate researcher, presents "It's Queerly Identifiable: Transgender Narrative Reclamation in Overwatch" for the Digital Scholar Lecture Series. 

The Digital Scholar Lecture Series features emerging digital scholars from McMaster University, the University of Guelph and the University of Waterloo.

In her latest article published on Loading..., Lindsay Meaning analyzes the adaptation of the novel Kim (1901), by Rudyard Kipling, into a video game by the same name, Kim (2016). The article "Adaptations of Empire: Kipling’s Kim, Novel and Game" focuses on the ways the video game deals with the underlying imperial and colonial ideologies of the book.