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The City as Platform lab (cityasplatform.com), an associate lab of the Games Institute, published a Whitepaper to present their findings from their "Right to the Smart City" symposium that took place March, 2018 at Harvard University. Their work aims to help municipalities, experts, and community members plan smart cities together.

John Yoon, GI resident and English PhD student, presented a poster at this year's University of California Esports Conference (UCIESC), that took place Oct. 11-12, 2018. His poster examined the cultural practice of sports writing in esports.

Yoon's work examines and analyzes narratives in esports writing. He argues that esports writing is a mode of technical communication that accommodates non-expert audiences through narratives.

Séamas Weech, Jessy Varghese, and Michael Barnett-Cowan, members of the VR working group at the Games Institute, co-authored a paper entitled "Estimating the sensorimotor components of cybersickness" published in the Journal of Neurophysiology.

Their results caught the attention of many, many news outlets who were picking the story up and claiming that UW researchers are on the cusp of curing cybersickness. Here are just a few...

Brown Bag: Jonathan Rodriguez

Games Institute alumnus Jonathan Rodriguez joined us September 21 to give a Brown Bag talk on working in the VR film industry. Rodriguez has been working at Felix & Paul studios, a VR film making start-up based in Montreal, since 2017. In this talk, Jonathan discussed his role as a software developer in a creative industry.

Gada Jane, Research Associate at the GI, hosted a VR storytelling workshop in partnership with Michael Wheeler, Artistic Director at SpiderWebShow Performance. The two-day workshop took place Sept 14-15.

Jane and Wheeler invited playwrights and actors from the GTA and KW regions to learn about VR and develop strategies for using the medium to tell stories. Participants entered the workshop with little-to-no experience with VR and by the time they left they had produced their own VR performance.