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Drs. Gerald Voorhees and Daniel Harley, in association with the Anti-Racism, Decolonization, and Equity, Diversity, and Inclusion (ADE) Committee at the Games Institute, are continuing their SSHRC-funded ADE for Game Communities: Workshop and Speaker Series with an additional 8 events this term. The Speaker Series is creating opportunities for meaningful equitable change in games academia and industry that requires active and inclusive community-building.

Congratulations to Drs. Sebastian Cmentowski and Reza Hadi Mogavi, two post-doctoral fellows from the HCI Games Group, led by Dr. Lennart Nacke (Stratford), for being awarded the Provost’s Program for Interdisciplinary Postdoctoral Scholars and the Lupina Foundation Postdoctoral Research Fellowship respectively! Mogavi joins the group as the second postdoctoral fellow to receive the Lupina award in the group after Dr. Eugene Kukshinov won the award in 2022.

Dr. Michael Barnett-Cowan (Kinesiology and Health Sciences) has recently made media appearances on the Morning Edition with Craig Norris and CTV News regarding his research on virtual reality (VR), cybersickness, and his work with the Multisensory Brain and Cognition (MBC) Lab. The focus on cybersickness comes from new research delving into why some people do get sick in VR while others don’t. Barnett-Cowan says it has to do with how the brain processes information from a real-world environment to a digital recreation. This creates a sense of cognitive dissonance that makes people more prone to feelings of nausea when using VR. 

On May 15-19, the GI held its second biennial conference on games and narrative. This year, the conference invited presentations on the theme of “Isolation and Return: The Making of Narrative Worlds.” It was a fully hybrid conference that was made possible with the use of Dr. Neil Randall’s Storyboard Lab, which involved several Cisco screens to create an immersive experience. Around 40 participants joined the conference online while another 30 participated in person.

The Haptics Experience Lab is seeking a full stack developer to rebuild the Haptiverse platform from scratch within a project timeline of 1.5 to 2 months. The developer should have experience with both front-end and back-end technologies, databases, DevOps skills, communication skills, and experience with support and maintenance. The developer will be provided design/assets and any support as needed. There’s a requirement document and a preliminary database architecture available.

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On March 7, 2023, the Games Institute welcomed a delegation of researchers from Saxion University of Applied Sciences, the Netherlands. The researchers, guests of the Dean of Health Dr. Lili Liu, presented health research that intersects with games and immersive and interactive technologies. 

On January 24th, the Office of Research hosted “The AI Tsunami – Where will it take us?”, a panel discussion on the future and Artificial Intelligence (AI) at Jobsite Brewing Co. in Stratford, Ontario. Dr. Will Zhao (Stratford School of Interaction Design and Business) and Evan Jones (GI Advisory Board Member) were among those speaking on the panel.