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The virtual reality experience “Digital Oral Histories for Reconciliation” (DOHR) was recently peer-reviewed in Reviews in Digital Humanities volume 3 issue 1 on January 18th, 2022.

The DOHR project uses VR to explore the Nova Scotia Home for Coloured Children (NSHCC) as part of the curriculum for Grade 11 Canadian History students in Nova Scotia. NSHCC was opened in 1921 and operated until the 1980s and former Residents have come forward with stories of the physical, psychological, and sexual abuse they suffered there as children.

Monday, December 6, 2021

Matt Parker: Carbon Collector

On December 2nd Matt Parker, a professor at the NYU Games Center, presented his work focusing on games and climate change to the researchers at the GI. Professor Parker taught the GI’s members about “carbon removal”, a technology that uses machines to remove CO2 from the atmosphere. Parker emphasized that because emissions goals have not been met, even if people never released any more CO2 again, we would still need to remove carbon from the atmosphere to survive.

Waterloo Game Jam Poster
Card games, board games, video games, and digital games — a plethora of different games and people came together for the annual Global Game Jam. Packed away in the Quantam Nano Centre, fueled by candy and Subway party subs, eager game designers, both young and old, new and veteran, toiled away all weekend with the sole purpose of crafting an original game.

Let's Talk Fandom and Fan studies!

The University of Waterloo’s Games Institute as well as the IMMERSe Research Network is proud to host a MetaFandom Unconference on Thursday, September 18th and Friday the 19th. Unconferences are gatherings of interested scholars and experts, where they have informed conversations on a particular topic ­­ fandom and fan studies, in this case!

On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.

Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.

Once again a GI member is one of Top 25 finalists at the SSHRC Storytellers challenge.

Emma Vossen
Emma Vossen, PhD candidate in English and current editor-in-chief of First Person Scholar,  is one of 25 grad student across Canada to win a $3000 SSHRC award.