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On April 4th, GI member and visiting PhD candidate Bruna Oliveira presented her ongoing PhD research into exploring how children use digital technologies and how it impacts their understanding of play and building friendships.

Games Institute (GI) members are no strangers to the annual Game Developers Conference (GDC), and this year is no different with two GI alums, Alexandra Orlando and Tina Chan, leading sessions about their ongoing work within the games industry.  

Visiting scholar, Eléa Thuilier (University of Galway) presented her research to the Waterloo community at the Games Institute which focuses on designing and assessing virtual rehabilitation through Exergames for people with Osteoporosis.

Members of The First Three Years Project PhD candidate Kenzie Gordon (University of Alberta), Dr. Jennifer Whitson (Sociology & Legal Studies), Dr. Johanna Weststar (Western University), and Dr. Sean Gouglas (University of Alberta) published an op-ed in The Conversationto unpack why so many layoffs are currently happening in the games industry.

GI Faculty Member and Canada Research Chair (CRC) Dr. Lai-Tze Fan (Sociology and Legal Studies) recently appeared on a panel hosted by the TRuST Scholarly Network in collaboration with the Perimeter Institute and on the CTV news show The Mike Farwell Show to discuss her work on the ethics of artificial intelligence (AI).

Series editors Drs. Neil Randall (Executive Director) and Steve Wilcox (Alum) have already published two new edited collections as part of their Palgrave Games in Context series this year. Previous publications in the series have spoken on aspects of feminism within games, theory and practice within tabletop roleplaying communities, and critical reflections on games like Minecraft. The two latest additions to the series continue the critical examination of games within the context of our culture, technology, politics, and more.

Tuesday, November 21, 2023

The Psychology of Fun and Frustration

On September 27th Dr. Nick Bowman, Associate Professor of Emerging Media at the S.I Newhouse School of Public Communications at the Syracuse University, gave a lecture at the Games Institute titled “The Psychology of Fun and Frustration: Understanding the Demands and Interactivity.” The lecture covered interactivity-as-demand model based on research into video games and virtual reality technologies, highlighting its implications for game design and player psychology.