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Games Institute (GI) members are no strangers to the annual Game Developers Conference (GDC), and this year is no different with two GI alums, Alexandra Orlando and Tina Chan, leading sessions about their ongoing work within the games industry.  

Congratulations to the following GI faculty members for securing $565,580 in Tri-Agency funding for their research projects!

Dr. Adan Jerreat-Poole (Communication Arts) received an Insight Development Grant for their project "Disabled Feminists and Digital Storytelling: Zine-Making Pandemic Lives" ($21,330).

Dr. Lai-Tze Fan (Sociology and Legal Studies) is a collaborator on the Insight Development Grant "Digital Imaginations and the Decameron Storyworld" ($66,750).

Dr. Lennart Nacke (Stratford School of Interaction Design and Business) received an NSERC Discovery Grant for his project "Engineering Novel Game Technology To Improve People's Lives" ($52,000 per term for five terms totalling $260,000).

Dr. Ville Makela (Stratford School of Interaction Design and Business) received an NSERC Discovery Grant for his project "Developing Technologies for Bringing Physical Objects into Virtual Reality" ($41,000 per term for five terms totalling $205,000 + $12,500 for the Discovery Launch Supplement).

Visiting scholar, Eléa Thuilier (University of Galway) presented her research to the Waterloo community at the Games Institute which focuses on designing and assessing virtual rehabilitation through Exergames for people with Osteoporosis.

Members of The First Three Years Project PhD candidate Kenzie Gordon (University of Alberta), Dr. Jennifer Whitson (Sociology & Legal Studies), Dr. Johanna Weststar (Western University), and Dr. Sean Gouglas (University of Alberta) published an op-ed in The Conversationto unpack why so many layoffs are currently happening in the games industry.

Series editors Drs. Neil Randall (Executive Director) and Steve Wilcox (Alum) have already published two new edited collections as part of their Palgrave Games in Context series this year. Previous publications in the series have spoken on aspects of feminism within games, theory and practice within tabletop roleplaying communities, and critical reflections on games like Minecraft. The two latest additions to the series continue the critical examination of games within the context of our culture, technology, politics, and more.

Tuesday, November 21, 2023

The Psychology of Fun and Frustration

On September 27th Dr. Nick Bowman, Associate Professor of Emerging Media at the S.I Newhouse School of Public Communications at the Syracuse University, gave a lecture at the Games Institute titled “The Psychology of Fun and Frustration: Understanding the Demands and Interactivity.” The lecture covered interactivity-as-demand model based on research into video games and virtual reality technologies, highlighting its implications for game design and player psychology.

For the first time in over five years, the Royal Society of Canada | La Société royale du Canada hosted their Excellence and Engagement Symposium in the Waterloo Region on November 15, 2023. The University of Waterloo was proud to present the varied and interdisciplinary projects the research institutes at the University engage in.