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On February 10, the Critical Media Lab with support from members of Feminist Think Tank and the GI held a virtual data jam and discussion on the issues of big data, machine learning, and how discrimination is encoded into our technology.

The Winter semester GI Jam was hosted as part of the Global Game Jam from January 26 – 30. Game makers of all ages and abilities came together to improve their game design skills. The four-day long jam provided tutorials and discussions on how to brainstorm, prototype, and develop games. Game Jam captains Alexander Glover (PhD) and Arielle Grinberg (PhD) led participants through paper prototypes and game concepts and helped them explore game mechanics, narrative, and artwork in addition to programming. At the end of the event, two games were created and presented.

The virtual reality experience “Digital Oral Histories for Reconciliation” (DOHR) was recently peer-reviewed in Reviews in Digital Humanities volume 3 issue 1 on January 18th, 2022.

The DOHR project uses VR to explore the Nova Scotia Home for Coloured Children (NSHCC) as part of the curriculum for Grade 11 Canadian History students in Nova Scotia. NSHCC was opened in 1921 and operated until the 1980s and former Residents have come forward with stories of the physical, psychological, and sexual abuse they suffered there as children.

Monday, December 6, 2021

Matt Parker: Carbon Collector

On December 2nd Matt Parker, a professor at the NYU Games Center, presented his work focusing on games and climate change to the researchers at the GI. Professor Parker taught the GI’s members about “carbon removal”, a technology that uses machines to remove CO2 from the atmosphere. Parker emphasized that because emissions goals have not been met, even if people never released any more CO2 again, we would still need to remove carbon from the atmosphere to survive.

Waterloo Game Jam Poster
Card games, board games, video games, and digital games — a plethora of different games and people came together for the annual Global Game Jam. Packed away in the Quantam Nano Centre, fueled by candy and Subway party subs, eager game designers, both young and old, new and veteran, toiled away all weekend with the sole purpose of crafting an original game.

On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.

Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.