D.R.A.G.E.N. Lab Launches Environments of Change SSHRC Partnership
Nicholas Hobin, PhD candidate in English Language Literature, will be presenting at SLSA 2019 in Irvine, California, an annual conference focused on intersections between Literature, Science, and Art.
Hobin presented research from his most recent paper "The Creature is Ready", which focuses on the representation of animals in the game Red Dead Redemption 2 with respect to the unusual embodiment of animals.
Jenn Rickert, English PhD student, will be attending this year's Blizzcon on November 1st as part of her ongoing research on video game cultures and communities.
Blizzcon is the yearly community celebration event of games from Blizzard Entertainment who gained fame from their critically acclaimed titles such as World of Warcraft, Starcraft and Overwatch.
Oliver Schneider, Assistant Professor in Management Sciences and researcher in HCI and haptics, recently led the Canadian Haptics Interdisciplinary Community Fall Workshop.
Sangho Suh, PhD candidate in Computer Science, presented at a PhD seminar for Human-Computer Interaction. The seminar focused on his recent study which investigated how the medium of comics can be used to make abstract coding concepts more concrete and meaningful.
Morgan McGuire, Adjunct Computer Science Professor at Waterloo and Scientist at NVIDIA Research, hosted a discussion on upcoming graphics technologies and their application towards what is called "extended realities". McGuire's talk focused on the new experiences in media that are able to emerge from the application of augmented reality (AR), virtual reality (VR), rendering technology and sensors.
Tina Chan, Public Health and Health Systems MSc graduate, will be running a workshop at Pushing the Paradigm at the University of Toronto. Pushing the Paradigm focuses on broadening our understanding of mental health.
GI alum Séamas Weech, postdoc researcher in neuroscience and virtual reality, presented at SIGGRAPH 2019. SIGGRAPH is an annual conference for academia and industry in Los Angeles which focuses on global innovations, including what's next for computer graphics, animation, VR, gaming and new technologies.