News
Filter by:
Feminist and Responsible Design with Drs. Brianna Wiens and Daniel Harley
On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.
Canadian Cap and Trade Simulation Game Post-Mortem with Alex Fleck and Dr. Jason Grove
Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.
GI faculty and researchers publish series of game studies books
Dr. Randall Appears on Brigham Young University Radio To Discuss Harry Potter
FPS Weekly: A Pace of Walking: Silent Hill, Trauma and Mapping by Matthew Schwager
This week on FPS, we have a commentary from Matthew Schwager that approaches Silent Hill 2 as a game about mapping and uses that lens to explore its themes of trauma and the influence butoh, the Japanese dance of shadows, had on the game's design.
Persuasive games to change unhealthy habits
Dr. Barnett-Cowan's Research Showcased at Ontario Science Centre
Biometrics: The Machine Inside exhibit, gives visitors at the Ontario Science Centre a hands-on look at the natural engineering that drives human and animal movement.
GI Faculty Members Awarded CFI Grants
Nineteen researchers at the University of Waterloo will receive a total of $1.4 million for infrastructure to support research. The Canadian Foundation for Innovation (CFI) funds will provide researchers with the research infrastructure necessary to lead in their field.
Among those awarded, Games Institute faculty members will receive a total of $165,000.
Alexandra Orlando, GI Member, featured on Gamer Women
Alexandra Orlando's research gets featured on Gamer Women