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Monday, May 12, 2014

CHI PLAY 2014 Call for Papers

As previously reported on the IMMERSe website: http://immerse-network.com/news-chi-play-2014-call-for-papers/ & the CHI PLAY website.

About the Conference

CHI PLAY 2014 Logo
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) is a new international and interdisciplinary conference series (sponsored by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI), we call it: “player-computer interaction”.

Sunday, April 6, 2014

EGGNOGG visits PLAY

Makers of EGGNOGG visit the PLAY event at UW

Rachel and Paul Pridham, two of the three people responsible for the game EGGNOGG; developed by Kitchener indie studio Madgarden (http://madgarden.net/about/) will be making an appearance at the PLAY event this weekend around 6pm. Recently, EGGNOGG was nominated in a number of categories at the 2014 Canadian Video Game Awards, including "Best Indie Game" and "Best Casual Game".

Essential facts about the Computer and Video Game Industry.

family play
“ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn d
Wednesday, October 23, 2013

Water, Water Everywhere..?

GamesInstitute premier of Water, Water Everywhere game

On Oct 5, 2013, The Games Institute made a debut with the game: Water, Water everywhere that will be available to the public at THEMUSEUM until January 2014. 
With the Water, Water, everywhere game, participants will play a game of exploration that takes them on a journey around the exhibit.

On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.

Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.