News

Filter by:

Limit to news where the title matches:
Limit to items where the date of the news item:
Date range
Limit to items where the date of the news item:
Limit to news items tagged with one or more of:
Limit to news items where the audience is one or more of:

The GI Game Jam ran from September 29th to October 2nd, led by Jam co-captains, PhD students Joseph Tu (Systems Design Engineering) and Alexander Glover (Management Sciences). The Jam saw the development of 17 games.

On June 29th, Member of Parliament Bill Blair presented Dean of Health Dr. Lili Liu and her team with $2.1 million dollars of funding over three years to support their project to enhance search and rescue capabilities for when people with dementia go missing.

The project titled “Managing Risks of Going Missing among Persons Living with Dementia by Building Capacities of SAR Personnel, First Responders and Communitieswill create dementia-friendly resources across six provinces and in collaboration with two indigenous communities, the Peguis First Nation in Manitoba and the Kahnawá:ke Mohawk Territory in Quebec.

On July 5th, GI membersDr. John Muñoz (J&F Alliance), Dr. Lili Liu (Dean of Faculty of Health), and Dr. Michael Barnett Cowan (Kinesiology and Health Sciences) came together to discuss the overlap between using games in areas of health.

Games Institute PhD student and Research Communications Writer Sid Heeg (Environment) delivered a guest talk to the UW Staff Association about COVID-19 misinformation on May 12th, 2022.

Heeg’s talk Malicious Messaging: How Misinformation Operates Online covered how misinformation forms, how it differs from disinformation and how it appears online using examples from real COVID-19 misinformation that has been spread on social media.

They argued that the “COVID-19 Pandemic has made it clear that we are living in a time of rapid misinformation and distrust in public and government institutions.

Dr. Bo Ruberg presented on their upcoming book Sex Dolls at Sea: Imagined Histories of Sexual Technologies on April 18. The virtual talk explored the histories and stories surrounding the interactive and playful sexual technologies. Ruberg’s research includes the complex history of sex dolls and robots and how that history has been misrepresented, often pointing back to rudimentary sex dolls supposedly made by European sailors.

Games Institute Executive Director Neil Randall and other representatives from The University of Waterloo are working together on a trans-Atlantic collaboration with The University of Warwick, focusing on collegiate esports.

Members of the two schools have been meeting to share their experiences and discuss ways that they can help each other innovate and grow their esports programs.

UW Professor Ian Rowlands, Associate Vice-President, International, explains,

On February 10, the Critical Media Lab with support from members of Feminist Think Tank and the GI held a virtual data jam and discussion on the issues of big data, machine learning, and how discrimination is encoded into our technology.

The Winter semester GI Jam was hosted as part of the Global Game Jam from January 26 – 30. Game makers of all ages and abilities came together to improve their game design skills. The four-day long jam provided tutorials and discussions on how to brainstorm, prototype, and develop games. Game Jam captains Alexander Glover (PhD) and Arielle Grinberg (PhD) led participants through paper prototypes and game concepts and helped them explore game mechanics, narrative, and artwork in addition to programming. At the end of the event, two games were created and presented.