Event: Make a Game or DIY Trying!
Ever wanted to make a video game? Think you have the chops? Join the Games Institute for a game design workshop and tournament at the Kitchener City Hall Rotunda!
Ever wanted to make a video game? Think you have the chops? Join the Games Institute for a game design workshop and tournament at the Kitchener City Hall Rotunda!
On Friday, April 12, researchers from both The Games Institute and IMMERSe will be giving short presentations about the research they've been conducting. It will be a 3-hour session, the purpose of which is to show what the Games Institute and IMMERSe have been up to.
These will be held from 9:00 AM -12:00 PM in DC 1304. Each presentation will be about 10 minutes plus 5 minutes or so for Q&A. There will be a coffee service at 10:30 and lunch at 12:00.
THATCamp IMMERSe is an unconference hosted by the University of Waterloo Games Institute, in partnership with the IMMERSe Network, and inspired by THATCamp Games.
This week we have a review of "Utopic Dreams and Apocalyptic Fantasies: Critical Approaches to Researching Video Game Play." The book review can be found on the First Person Scholar website.
An article was published in the Stratford Beacon Herald covering the Games Institute's presence at the Stratford Festival and Gamifying Shakespeare. For more information, view a screenshot of the article.
At the request of the Social Sciences and Humanities Research Council of Canada, Games Institute director Neil Randall spoke about IMMERSe and its industry partnerships as part of a panel at the Conference Board of Canada's Business Innovation Summit 2013.
The Collaborative Systems Lab, directed by the Games Institute's associate director Stacey Scott, has had two full-length research papers accepted at the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems. The CSL's events page provides an outline.
Describing itself as occupying "the niche between academic blogs and journals in establishing an informed, sustained conversation" about games and game studies, First Person Scholar offers critical and timely readings in the rapidly changing field of games. New content appears every Wednesday: articles, game commentaries, and reviews of books in game studies. Your comments and your submissions are welcome!