News
Filter by:
Interactive Multimodal Research Experience Syndicate (IMMERSe) featured at Conference Board of Canada
At the request of the Social Sciences and Humanities Research Council of Canada, Games Institute director Neil Randall spoke about IMMERSe and its industry partnerships as part of a panel at the Conference Board of Canada's Business Innovation Summit 2013.
Stacey Scott's team to present at the 2013 Association for Computing Machinery's Special Interest Group on Computer–Human Interaction (ACM SIGCHI) Conference on Human Factors in Computing Systems
The Collaborative Systems Lab, directed by the Games Institute's associate director Stacey Scott, has had two full-length research papers accepted at the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems. The CSL's events page provides an outline.
First Person Scholar launched!
Describing itself as occupying "the niche between academic blogs and journals in establishing an informed, sustained conversation" about games and game studies, First Person Scholar offers critical and timely readings in the rapidly changing field of games. New content appears every Wednesday: articles, game commentaries, and reviews of books in game studies. Your comments and your submissions are welcome!
"How Slot Machines Raise Our Hopes, Even When We're Losing" - New York Times Article
A New York Times article about the psychology behind gambling and how slot machines are designed to keep people playing.
University of Ontario Institute of Technology hosts Neil Randall's talk on Tolkien and Adaptation Studies
On January 30, 2013, the Digital Culture and Media Lab (DeCiMaL) at University of Ontario Institute of Technology (UOIT) hosted a talk by Games Institute director Neil Randall. The talk covered a variety of possible approaches that adaptation studies offers in dealing with games that originated in books, films, or other media.
- First page
- Previous page
- Page 32
- Page 33
- Page 34
- Page 35
- Page 36
- Page 37
- Page 38
- Page 39
- Current page 40