XDM Faculty

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Faculty participating in the Experimental Digital Media program are outstanding instructors who are on the cutting edge of research in their fields. Whether they’re offering eye-opening courses, sharing the findings from innovative research projects, or supporting you in your coursework or your own research/creative project, you’ll profit from their knowledge, experience, and guidance. Here are a few of the faculty you’ll meet.

Aparajita Bhandari

Aparajita Bhandari

Aparajita Bhandari's research examines the role of algorithms and datafication on self-expression and identity formation. She also has research interests in critical Algorithm/critical data studies, feminist media studies, social media studies, cultural theory, community engaged and participatory research, and media and materiality.

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Lai-Tze Fan

Photo of Lai-Tze Fan.

Lai-Tze Fan's general research and teaching interests include media archaeology, intermedial and transmedial storytelling, research-creation projects, critical making/maker culture, the Anthropocene, technological labour (especially gendered labour), electronic literature, critical infrastructure studies, and the critical digital humanities.

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Aimée Morrison

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Aimée Morrison’s work focuses on popular reception and remediation of computer technologies, as well as on design for digital media. Her current research project, Deciphering Digital Life Writing, focuses on the social web, examining how and why individuals use Internet media platforms to fashion representations of themselves.

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Marcel O’Gorman

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Marcel O’Gorman is the founding Director of the Critical Media Lab at the University of Waterloo. He has published widely in the fields of media theory and criticism, including the books E-Crit, New Media / New Methods, and Necromedia. His research is reflected in his art projects, which often seek to materialize specific critical theories about the impact of technology on the human condition.

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Neil Randall

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Neil Randall is the Director of the Games Institute. His current research project, IMMERSe, established a network of seven universities and six industry partners to conduct research into player experience and behavior, with studies focusing on player immersion, player presence, player relationships, and player addiction.

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Brianna I. Weins

Brianna I. Wiens

Brianna Wiens's research examines how people use media in critical and creative ways to foster community and speak back to power, and explores how we build community through digital technology while negotiating its complex power dimensions. She has research interests in feminist media studies, feminist and queer affect studies, feminist new materialisms and posthumanisms, digital activisms and networked social movements, social media cultures, rhetorics of design, design equity, data feminism, and data justice, and critical approaches to technology.

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