Welcome to the Games Institute
The Games Institute (GI) is a multidisciplinary research centre at the University of Waterloo focused on the study of games, gamification, interactive technologies and immersive environments (AR/VR).
Weekly critical essays, commentaries, and book reviews on games.
A thrice-annual, multi-day event hosted by The Games Institute (GI). Each of the events are open to the public and are designed to appeal to a wide variety of playful people.
Every Tuesday and Thursday from 6pm-9pm at the GI.
This is your opportunity to meet and collaborate with local game developers in a casual atmosphere.
Show off your latest projects, receive valuable play-testing feedback from like-minded peers, learn new tools and techniques, and network with potential collaborators.
The future of games will rely on new technologies and new ways of interacting with those technologies, but it will also rely heavily on psychological and sociological understandings of what we do when we play, on stories and narratives that reach far beyond what today’s games offer, and on extensive work in a wide range of fields, from health to education, into how games can guide us, change us, and help us.
- Dec. 4, 2018
Mark Hancock, Associate Director of the Games Institute and Director of the UW Touchlab, was honoured with the 10-Year Impact Award on Tuesday, Nov. 27 at the ACM International Conference on Interactive Surfaces and Spaces (ISS) in Tokyo.
- Nov. 28, 2018
Elise Vist presented a paper at the Fan Studies Network North America (FSNNA) 2018 Conference at DePaul University in Chicago, October 25-27, 2018. Vist is an English PhD candidate studying fans, immersion, and queerness at the Games Institute, as well as the producer for First Person Podcast.
- Nov. 26, 2018
Dr. Lennart Nacke joined reporter Brian Bourke from Kitchener Today to weigh in on the societal value of games. Nacke was invited to join Bourke because interest in the negative effects of violent videogames is reemerging in the media following the publication of a meta-study showing the results of 24 studies looking at heightened physical aggression post-gameplay in youths from 9-19.
- Dec. 10, 2018
- Dec. 7, 2018
Alexandra Orlando, an alum of the Games Institute and a former Editor in Chief for First Person Scholar, maintains a YouTube channel for academically-oriented games criticism. When she's not working on video essays, she works as freelance writer.
- Nov. 15, 2018
How can games guide us, change us, and help us?
This was the question that left me speechless, simply because I wasn’t sure where to begin or even how to fully answer it. The question was the first of many posed by an eager group of Mexican exchange students visiting the GI.