University COVID-19 update

Visit our Coronavirus Information website for more information.

Welcome to the Games Institute

The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of games, gamification, interactive technologies and immersive environments (AR/VR).

Racial Equity Board Game Design Resources

Blogs | Games | Talks | Articles | Podcasts | Books | Other








Please also refer to the list of Anti-Racism Resources from the Equity Office at the University of Waterloo.

News Items

Our members are busy people; whether they’re taking their research to conferences, delivering keynote addresses, or running workshops at museums, we bring you the news to keep you informed on the latest research and activities.

Research Spotlights Blog

Every story offers an insider’s look into the Games Institute. How does brainstorming lead to new research directions? What really happens at the GI Game Jams? How does play-testing drive better game design? All this and more.

  1. Apr. 12, 2021Lillian A. Black receives the W.K. Thomas Award for academic excellence

    Lillian A. Black, English PhD student researching queer feminist theory in media, has been awarded the W.K. Thomas Award from the Department of English Language and Literature.

  2. Apr. 9, 2021Jenn Rickert receives the David Nimmo English Graduate Scholarship

    Jenn Rickert, English PhD researcher and Community Experience Curator for the Games Institute, has been awarded the David Nimmo English Graduate Scholarship from the Department of English Language and Literature. This scholarship is awarded to a full-time graduate student based on academic excellence.

  3. Apr. 8, 2021Sabrina Sgandurra receives the Rhetoric Essay Prize for "Playing with the Virus: COVID-19 and 'Pandemic-Rhetoric' in Games"

    Sabrina Alicia Sgandurra, PhD student and First Person Scholar Editor-in-Chief/Book Reviews Editor, has been awarded the Rhetoric Essay Prize for her essay entitled “Playing with The Virus: COVID-19 and ‘Pandemic-Rhetoric’ in Games” from the Department of English Language and Literature.

Read all news
  1. Apr. 15, 2021Seminar Series: Decision Making in Interactive Narrative Games; Human-Robot Interaction Taxonomy
    Research talks with Karina Arrambide and John E. Munoz

    Karina Arrambide presents Decision Making in Interactive Narrative Games



All upcoming events
  1. Feb. 18, 2021CRIT Council's Pallavi Sodhi presents "Inclusive Board Game Design"

    Pallavi Sodhi, Research Intern for the Council for Responsible Innovation and Technology (CRIT) and Dr. Jason Lajoie, Research Associate for CRIT, gave a guest lecture about inclusive board game design for students at Branksome Hall in Toronto.

  2. Jan. 15, 2021 "My avatar – my self?": Mitchell Loewen's thesis published in Frontiers in Psychology

    Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.

  3. Dec. 9, 2020Research during COVID-19: VR Exergames for Older Adults Living with Dementia, ft. John Muñoz
    Rowing with dolphin

    The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.

View all blog posts

IMMERSe Network

Meet our people

Vic Diciccio

Vic Diciccio

Research Professor, David R. Cheriton School of Computer Science

Professor DiCiccio helped found the Institute for Computer Research (ICR).

Follow us on twitter!