Current students

Dr. Michael Barnett-Cowan (Kinesiology and Health Sciences) has recently made media appearances on the Morning Edition with Craig Norris and CTV News regarding his research on virtual reality (VR), cybersickness, and his work with the Multisensory Brain and Cognition (MBC) Lab. The focus on cybersickness comes from new research delving into why some people do get sick in VR while others don’t. Barnett-Cowan says it has to do with how the brain processes information from a real-world environment to a digital recreation. This creates a sense of cognitive dissonance that makes people more prone to feelings of nausea when using VR. 

On May 15-19, the GI held its second biennial conference on games and narrative. This year, the conference invited presentations on the theme of “Isolation and Return: The Making of Narrative Worlds.” It was a fully hybrid conference that was made possible with the use of Dr. Neil Randall’s Storyboard Lab, which involved several Cisco screens to create an immersive experience. Around 40 participants joined the conference online while another 30 participated in person.

On March 7, 2023, the Games Institute welcomed a delegation of researchers from Saxion University of Applied Sciences, the Netherlands. The researchers, guests of the Dean of Health Dr. Lili Liu, presented health research that intersects with games and immersive and interactive technologies. 

A major mathematic discovery has been found with the help of GI faculty member Dr. Craig S. Kaplan (Computer Science) called the “einstein.” The shape called the ‘hat’ is an aperiodic tile that can cover an infinite plane without creating a repeating pattern. Thought to be impossible, it was discovered by David Smith, a retired engineer based out of England who reached out to Dr. Kaplan about his discovery.

Terrorarium by Stich Media, a GI Industry partner, has recently been nominated for the Best VR/AR Game by the Canadian Game Awards. We want to take a trip down memory lane to look at the great work the developers and researchers did back in 2007.

The Canadian History Museum is looking for a Curator, Sport and Leisure in Ottawa/Gatineau. The Museum acquired the Avedon games collection from UW around 2009 and now has a robust collection of board games, as well as material on sport and leisure. The Games Institute is a partner of the Museum and a benefactor of this collection.

Dr. Bird will emphasize the two types of language taking place in video games: mechanical, coded language, and visual, representational language. She presents the importance of teaching the history of Indigenous representation in games and will break down various examples from Custer’s Revenge to the Mortal Kombat and Red Dead Redemption series to demonstrate these types of gamic language.

Tuesday, April 25, 2023 1:00 pm - 1:00 pm EDT (GMT -04:00)

Just Relationships for Research Panel

We are increasingly asked to envision and implement respectful and non-extractive research involving marginalized communities. But we are rarely challenged to bring those principles to bear in our own research groups, where asymmetries of institutional power between colleagues, students, and staff are normalized. This interdisciplinary panel will discuss how to foster and maintain just relationships among researchers, with a focus on the principles and practices animating non-extractive student-supervisor relationships.

Wednesday, April 19, 2023 1:00 pm - 1:00 pm EDT (GMT -04:00)

The Changing Same: Blackness, Representation, and Video Games

A discussion of the promise and peril of POC video game character voice acting, focusing primarily on the connections of Black male anger and Black fatherhood in God of War through the voice work of TC Carson and Christopher Judge, contextualized against the audio Brownface of two voice POC women characters in Uncharted: Legacy of Thieves.