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On Wednesday, October 5th the Games Institute opened its doors to the public for its annual Open House. Guests were able to explore the entire 9000-square-foot GI space, including lab spaces, to discover the interactive and immersive technologies research conducted in the GI’s collaborative interdisciplinary environment.

The Games Institute (GI) is pleased to announce the recipients of its first-ever seed grant funding competition. In total, the GI Seed Program will support eight interdisciplinary initiatives for a total of $110,000 over the next year. The competition promoted interdisciplinary collaborations in teams of researchers spanning many different disciplines and research areas.

The seed grant recipients will combine their varied expertise to tackle real-world problems facing indigenous communities, health care workers, children with speech difficulties, mothers facing homelessness, citizen scientists, and VR, XR and social media consumers.

The Games Institute (GI) is pleased to announce the recipients of its first-ever seed grant funding competition. In total, the GI Seed Program will support eight interdisciplinary initiatives for a total of $110,000 over the next year. The competition promoted interdisciplinary collaborations in teams of researchers spanning many different disciplines and research areas.

The seed grant recipients will combine their varied expertise to tackle real-world problems facing indigenous communities, health care workers, children with speech difficulties, mothers facing homelessness, citizen scientists, and VR, XR and social media consumers.

Dr. John Muñoz (J&F Alliance) may be one of the most versatile researchers the GI has ever housed. Just when you think you have heard about everything he has done (working with NASA, creating virtual reality (VR) games, using mind-controlled devices for biofeedback, and working with robots, to just name a few), John brings up another project, in a completely different field than the rest of his work.

In Spring 2022, UWaterloo welcomed thirty-four Ukrainian students whose, education had been disrupted by the war, to continue their studies at Waterloo. They were sponsored by the Waterloo Artificial Intelligence Institute (Waterloo.AI).

Each year many GI faculty and student members present at the Canadian Game Studies Association conference, better known as CGSA.

GI faculty member Gerald Voorhees is currently CGSA president and organized this year’s conference with the assistance of the CGSA executive.

This year nine GI members and Alumni presented a wide array of research ranging from the games industry and education to the depiction of animals in games.

GI members also participated as reviewers, panel moderators, and adjudicators for CGSA’s best paper competition.

Games Institute (GI) and Waterloo Institute for Nanotechnology (WIN) researchers have been working together on strategies to better educate the public about how the application of nanotechnology (the manipulation of materials on an atomic or molecular scale) impacts our daily lives. The first of these projects focuses on educating the public about how DNA-based nasal sprays can be used as intranasal vaccines during this crucial time.  

Do our self-perceptions influence our preferences when designing avatars in the games we play? GI members Mitchell Loewen and Dr. Lennart E. Nacke, with Dr. Christopher Burris of St. Jerome’s University, co-authored a paper about the psychology of preferences toward game avatar styles.

The COVID-19 pandemic has greatly impacted the research landscape. In this series, we explore how our community is navigating their daily lives and innovating to adapt their research and collaboration techniques.