Join us for a virtual panel with three researchers about their work and research in Accessibility in Digital Games and Virtual Reality. The panel will include Triskal deHaven, Dr. Katta Spiel, and Dr. Cayley McArthur. Triskal deHaven will lead the panel with frequently asked questions about Virtual Reality and Accessibility, research studies within higher level education, and some of the gaps in Accessibility that students could pursue. Students are encouraged to ask their own questions about these topics during the event.
This event is part of the “ADE for Game Communities: Enculturing Anti-Racism, Decolonization, Equity, Diversity and Inclusion (ADE) in Games Research and Creation” series from the ADE Committee of the Games Institute, University of Waterloo, and is supported in part by funding from the Social Sciences and Humanities Research Council.
About the Speakers:
Triskal DeHaven: Triskal is a User Experience Researcher who uses Qualitative methods to enable video game developers to create their desired player experiences. He has extensive knowledge on Accessibility in Digital Games and Virtual Reality. When he isn’t working, he loves playing RPGs with friends, hiking with his Doberman, or working out at the gym with his partner.
Dr. Cayley MacArthur: Cayley MacArthur, Ph.D. is a Games Institute member specializing in human-computer interaction (HCI) research, with a focus on inclusive technologies and inclusion in technology. The implications of this work are broad: working on inclusion, diversity, equity, and accessibility in HCI requires interrogating the perspectives, assumptions, methods, and artifacts encountered in our approaches to research, design, and the development of new and existing technologies. She has published and presented interactive demos at top venues in her field. Cayley is also actively engaged in the research community and has served on the organizing or program committees of CHI 2022, DIS 2021, CHI 2019, CHI 2018, CHIPLAY 2020, and ISS 2018.
Dr. Katta Spiel: Katta Spiel is an FWF Hertha-Firnberg scholar at the HCI Group of TU Wien (Vienna University of Technology), where they work on the intersection of Computer Science, Design and Cultural Studies. Katta researches marginalized perspectives on technologies to inform interaction design and engineering in critical ways so they may account for the diverse realities they operate in. Drawing on methods from (Critical) Participatory Design and Action Research on a background heavily shaped by Queer Theories and Disability Studies, they collaborate with neurodivergent and/or nonbinary peers in conducting explorations of novel potentials for designs, methodological contributions to Human-Computer Interaction and innovative technological artefacts.