Panel Talk: What do we mean when we say “Interdisciplinary Collaboration”?Export this event to calendar

Tuesday, March 9, 2021 — 2:00 PM EST

Save the date! We're hosting a panel talk about the GI's approach to Interdisciplinary Collaboration.

A core reason why the Games Institute is a thriving research ecosystem is our success with interdisciplinary collaboration. We talk a lot about the value of bringing multiple disciplinary perspectives together, but what does it actually mean to form a collaboration? The root of collaboration is co-labour, so, for us, true interdisciplinary collaboration happens when two or more people with different academic backgrounds establish a mutually beneficial partnership that combines their labour to advance their research goals.

Featuring panelists from the Humanities, Applied Health Sciences, Computer Science, and Human-Computer Interaction, join us on March 9th for a discussion about the benefits, requirements, and strategies for having successful interdisciplinary collaborative research projects.

This event will be moderated by the Executive Director of the GI, Dr. Neil Randall and will demonstrate once and for all that interdisciplinary collaboration is so much more than a buzzword.

Panelists:

Lillian A. Black

Lillian Black is a PhD candidate at the University of Waterloo with a background in science communication and multidisciplinary education. Her current research revolves around the way Queer identity and experience—particularly trans and non-binary identity—manifest themselves through player-driven storytelling practices distinct from the more formally constructed narratives within games.

Katja Rogers

Dr. Katja Rogers is a graduate from the Computer Science PhD program of the Institute of Media Informatics at Ulm University, Germany. Twice in her graduate studies, she was a visiting scholar with the HCI Games Group in Waterloo. As a postdoctoral researcher within Dr. Lennart Nacke's research group, her research interests and current projects at the HCI Games Group focus on effects of audio on player experience, embodied interaction in mixed reality, how games and digital technologies can improve wellbeing, and fidelity / realism in virtual reality.

Pamela Maria Schmidt

Pamela is a MA graduate from the University of Waterloo English program in Experimental Digital Media. Her major research project focused on how rhetoric functions in apocalyptic video games, while consolidating technological and environmental anxiety. Currently working as the Research Projects Facilitator at the Games Institute at the University of Waterloo, her current research interests revolve around monsters as cultural metaphors, video game adaptation theory, and historical gastronomy.

Robert Gauthier

Robert P. Gauthier is a PhD Student from the School of Public Health being supervised by Professor Jim Wallace. Previously, he completed an MSc in Computer Science at the University of Guelph. Robert is studying how machine learning can be used by researchers to assist with thematic analysis of online communities, such as those on Reddit and news discussion forums.

Suji Sathiyamurthy

Suji is a recent graduate from the department of Management Sciences. When she was an active student at the GI, she worked in the haptic lab completing her thesis on "Measuring Haptic Experiences". Now, as a GI alumna, she's working on data science projects and researching/learning cool things about applications of deep learning.

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