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Thursday, February 2, 2023 5:00 pm - Sunday, February 5, 2023 6:00 pm EST (GMT -05:00)

WINTER 2023 Global Game Jam

On February 2nd- February 5th, 2023, join us for the GLOBAL GAME JAM! Build a game with your team, join a thriving community & have lots of fun over the weekend!

WINTER 2023 Global Jam

Start: Time TBD, Thursday, February 2nd

End: Time TBD, Sunday, February 5th 

Thursday, March 30, 2023 2:00 pm - 3:15 pm EDT (GMT -04:00)

Panel on Designing for Disability and Accessibility

Join us for a virtual panel with three researchers about their work and research in Accessibility in Digital Games and Virtual Reality. The panel will include Triskal deHaven, Dr. Katta Spiel, and Dr. Cayley McArthur. Triskal deHaven will lead the panel with frequently asked questions about Virtual Reality and Accessibility, research studies within higher level education, and some of the gaps in Accessibility that students could pursue. Students are encouraged to ask their own questions about these topics during the event.

Wednesday, April 19, 2023 1:00 pm - 1:00 pm EDT (GMT -04:00)

The Changing Same: Blackness, Representation, and Video Games

A discussion of the promise and peril of POC video game character voice acting, focusing primarily on the connections of Black male anger and Black fatherhood in God of War through the voice work of TC Carson and Christopher Judge, contextualized against the audio Brownface of two voice POC women characters in Uncharted: Legacy of Thieves.

Tuesday, April 25, 2023 1:00 pm - 1:00 pm EDT (GMT -04:00)

Just Relationships for Research Panel

We are increasingly asked to envision and implement respectful and non-extractive research involving marginalized communities. But we are rarely challenged to bring those principles to bear in our own research groups, where asymmetries of institutional power between colleagues, students, and staff are normalized. This interdisciplinary panel will discuss how to foster and maintain just relationships among researchers, with a focus on the principles and practices animating non-extractive student-supervisor relationships.

Dr. Bird will emphasize the two types of language taking place in video games: mechanical, coded language, and visual, representational language. She presents the importance of teaching the history of Indigenous representation in games and will break down various examples from Custer’s Revenge to the Mortal Kombat and Red Dead Redemption series to demonstrate these types of gamic language.

Thursday, August 10, 2023 2:00 pm - 3:30 pm EDT (GMT -04:00)

Student Speaker Series: Speech in Human-Agent Interaction with Nima Zargham

Due to technological advancements, communicating with computer systems using natural language has become a casual phenomenon. Speech-based systems, like Siri or Cortana, have become widely popular among people due to their convenience. Speech interaction encompasses a social component as it reflects the fundamental human capacity for communication and enables interpersonal engagement through verbal exchange. This makes human-agent interaction an essential topic of research in the field of human-computer interaction.

Wednesday, September 20, 2023 11:00 am - 12:30 pm EDT (GMT -04:00)

Panel on Emerging Voices in Black Games Studies

This panel highlights emerging scholars in Black game studies. Panelists will present recent and/or ongoing work, sharing a glimpse of the emerging research questions animating the field. Topics include Black worldbuilding in and across games (Fletcher), perceptions of Black male exceptionalism in gaming cultures (Dashiell), and the relationship between avatar representation and Black user experience in social VR (DeVeaux).

Monday, October 23, 2023 11:00 am - 12:30 pm EDT (GMT -04:00)

Workshop on Building Equitable and Sustainable Game Development Education

With recent waves of layoffs, high-profile workplace harassment cases, and a notoriously short career length for gender minorities and people of colour, the transition of new workers into the game industry involves navigating a spate of barriers to equity and success that have been understudied in academic research. This panel talks about "The First Three Years", an ongoing longitudinal study of graduates of game programs in Canada and the United States, following the journey of 207 students as they move into the game industry.

Friday, October 27, 2023 1:00 pm - 2:00 pm EDT (GMT -04:00)

The Psychology of Fun and Frustration

An enduring appeal of interactive entertainment media such as video games is that they invite the user to co-create the on-screen experience. More than an invitation, these experiences demand near-constant attention from players—and do so on myriad dimensions, including cognitive (problem-solving), emotional (affective reactions), apparatus (control or interface intuitiveness), exertional (physical activity) and social (attending to social agents).