GI members attended the 10th annual CHI PLAY conference
From October 14th to 17th 2024, GI members present at The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) which was hosted in Tampere, Finland. This year was exceptionally special, as it celebrated the conference’s 10th anniversary.
The goal of CHI PLAY is to highlight and foster discussions around contemporary, high-quality research in human-computer interaction (HCI) which build a foundation for the future of digital play. To this end, the conference features streams that blend academic research papers, masterclasses, interactive play demos, student game design competition, poster session, and industry insights.
Congratulations to all our GI members who attended and presented papers, in-progress studies, and projects.
A special recognition goes to GI member Dr. Reza Had Mogavi and his team, whose research paper “The Jade Gateway to Exergaming” received Honourable Mention Award. Watch it on YouTube.
Bolded names denote GI members. (A) next to names denotes former GI members.
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“Like It or Not: Exploring the Impact of (Dis)liked Background Music on Player Behavior and Experience” by Marc Schubhan, Srdhar Karra, Dr. Maximilian Altmeyer (A), and Antonio Kruger
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“EcoMeal: Gamified Eco-Feedback of Food Consumption using a Virtual Garden” by Dnold Degraen, Elene Werny, Marc Schubhan, Dr. Maximilian Altmeyer (A), and Antonio Kruger
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“Auditory, Visual, or Both? Comparing Visual and Auditory Representations of Game Elements in a Gamified Image-Tagging Task” by Marc Schubhan, Dr. Maximilian Altmeyer (A), Dr. Katja Rogers (A), Donald Degraen, Pascal Lessel, and Antonio Kruger
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“Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames” by Sukran Karaosmanoglu (A), Mortiz Wegner, Dr. Sebastian Cmentowski (Stratford School of Interaction Design and Business), and Frank Steinicke
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“The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults” by Dr. Reza Had Mogavi (Stratford School of Interaction Design and Business), Juhyung Son, Simi Yang, Derrick Wang (Systems Design Engineering), Lydia Choong (Systems Design Engineering), Ahmad Alhilal, Pengyuan Zhou, Pan Hui, and Dr. Lennart Nacke (Stratford School of Interaction Design and Business)
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“NEXT!": An Interactive Exploration of Familial Duty and Personal Desires through Computer Vision-Powered Gameplay” by Bryce Arthur Moore, Ming Yau Chan, Isabella Patricia Mulles Ocampo, and Dr. Karen Anne Cochrane (Stratford School of Interaction Design and Business)
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“From Imagination to Innovation: Using Participatory Design Fiction to Envision the Future of Accessible Gaming Wearables for Players with Upper Limb Motor Disabilities” by Georgia Loewen (Carleton University), Dr. Karen Anne Cochrane (Stratford School of Interaction Design and Business), and Audry Girouard
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“Computer-based Deceptive Game Design in Commercial Virtual Reality Games: A Preliminary Investigation” by Hilda Hadan (Systems Design Engineering), Dr. Leah Zhang-Kennedy (Stratford School of Interaction Design and Business), and Dr. Lennart Nacke (Stratford School of Interaction Design and Business)
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“From Motivating to Manipulative: The Use of Deceptive Design in a Game's Free-to-Play Transition” by Hilda Hadan (Systems Design Engineering), Sabrina Alicia Sgandurra (English Language and Literature), Dr. Leah Zhang-Kennedy (Stratford School of Interaction Design and Business), and Dr. Lennart Nacke (Stratford School of Interaction Design and Business)
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“Culture Clash: When Deceptive Design Meets Diverse Player Expectations” by Hilda Hadan (Systems Design Engineering), Sabrina Alicia Sgandurra (English Language and Literature), Dr. Leah Zhang-Kennedy (Stratford School of Interaction Design and Business), and Dr. Lennart Nacke (Stratford School of Interaction Design and Business)
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“Proteus Card Deck: Enabling Remote Play with A Physical Card Deck” by Ali Haider Rizvi (Management Science and Engineering), Dr. Oliver Schneider (Management Science and Engineering), and Dr. Mark Hancock (Management Science and Engineering)
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“Paintings in the Age of VR Reproductions: Examining the Design of Virtual Reality Galleries” by Samira Soltani, and Dr. Daniel Harley (Stratford School of Interaction Design and Business)
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“Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video Game Developers” by Alena Denisova, Steve Bromley, Dr. Pejman Mirza-Babei (Ontario Tech University), and Elisa Mekler
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“Juicy Audio: Audio Designers' Conceptualisation of the Term in Video Games” by Kieran Hicks, Dr. Katja Rogers (A), Kathrin Gerling, and Dr. Lennart Nacke (Stratford School of Interaction Design and Business)
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“Ten Years of CHI PLAY: A Panel on the Past, Present, and Future of the Conference” by Dr. Regan Mandryk, Dr. Vero Vanden Abeele, Dr. Daniel Johnson (Cheriton School of Computer Science, Dr. Lennart Nacke (Stratford School of Interaction Design and Business), Dr. Kathrin Gerling, Dr. Julian Frommel, and Dr. Guo Freeman
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“How To Tame a Toxic Player? A Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games” by Michel Wijkstra, Dr. Katja Rogers (A), Regan Mandryk, Remco Veltkamp, and Julian Frommel
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“Perspectives of Play – Panel Discussion” by Susanne Poeller, Sabrina Alicia Sgandurra (English Language and Literature), and Simone Kriglstien
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“Welcoming Reception Keynote” by Oğuz 'Oz' Buruk, Guo Freeman, Juho Hamari, Erik Harpstead, Mitchell McEwans, Dr. Katja Rogers (A), Regan Mandryk, Juliam Frommel, Alena Denisova, Travis Faas, and Derrick Wang (Systems Design Engineering)
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“"More than just a game, it’s an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change” by Soraya Anvari, Jessica Hammer, and Dr. Rina Wehbe (A)
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“Works in Progress Track Intro” by Dr. Maximilian Altmeyer (A), Dr. Sebastian Cmentowski (Stratford School of Interaction Design and Business), and Madison Klarkowski