Games Institute HCI researchers win first place at AI for Good Hackathon
GI Residents Caroline Wong, Rina Wehbe, and Robert P. Gauthier were among the competitors at the 2019 3MT (3 Minute Thesis) Competition. The 3MT challenges competitors to present their graduate research within 3 minutes on 1 static slide.
Watch the full recording of our Multidisciplinary Panel about Cooperative Games that took place Thursday, March 14th, 2019. Our three PhD student speakers discussed co-operative games as a genre through their perspectives and experiences with the games Spirit Island (2017; board game) and Overcooked 2 (2018; video game).
Sagan Yee, Executive Director of the Hand Eye Society, joined us Monday, March 4 to give a talk about playful media and experimental game design.
Games Institute members Diana Moreno Ojeda, Tina Chan, and Dr. Jennifer Roberts-Smith were among the presenters at the first ever W3 REPRESENTS: A Research Symposium hosted at UWaterloo by Waterloo Women Wednesdays (W3).
Games Institute members Rina Wehbe and Siyavash Izadi are among the top entries in the NSERC Science, Action! video contest.
The 25 videos with the most views by March 27 will proceed to the judges’ panel, where they will compete for one of 15 prizes. Join us in supporting Rina and Siyavash by watching their videos between February 27 to March 27 so that they can continue to advance in the competition and share their research with the world.
Games Institute members from the Multisensory Brain and Cognition (MBC) Lab, Séamas Weech, Sophie Kenny, and Michael Barnett-Cowan, have co-authored a new paper entitled, "Presence and Cybersickness in Virtual Reality Are Negatively Related: A Review
John Harris, GI resident and Computer Science PhD student, presented a 5 minute short paper at CHI Play 2018 during their "Spotlight on Design Rationale" session. Harris' paper presents his reflections on translating HCI research into concrete game design.
AC Atienza, Master's student in Experimental Digital Media, wrote an article entitled "Viewer Culture and Boardgames" for Cloudfall Interactive Studios. Atienza's research interest involves re-application of design principals from one field to another, such as game design into pedagogy or literary theory into game design. Atienza also works as a designer for Cloudfall Studios.
On January 23, the Centre for Bioengineering and Biotechnology (CBB) and the Games Institute (GI) co-hosted the VR Networking Event. The purpose of the event was to bring faculty and postdocs from UW together to talk about research possibilities and potential collaborations in Immersive Reality (IR) technologies.