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The GI Game Jam ran from September 29th to October 2nd, led by Jam co-captains, PhD students Joseph Tu (Systems Design Engineering) and Alexander Glover (Management Sciences). The Jam saw the development of 17 games.

On June 29th, Member of Parliament Bill Blair presented Dean of Health Dr. Lili Liu and her team with $2.1 million dollars of funding over three years to support their project to enhance search and rescue capabilities for when people with dementia go missing.

The project titled “Managing Risks of Going Missing among Persons Living with Dementia by Building Capacities of SAR Personnel, First Responders and Communitieswill create dementia-friendly resources across six provinces and in collaboration with two indigenous communities, the Peguis First Nation in Manitoba and the Kahnawá:ke Mohawk Territory in Quebec.

On July 5th, GI membersDr. John Muñoz (J&F Alliance), Dr. Lili Liu (Dean of Faculty of Health), and Dr. Michael Barnett Cowan (Kinesiology and Health Sciences) came together to discuss the overlap between using games in areas of health.

Dr. Bo Ruberg presented on their upcoming book Sex Dolls at Sea: Imagined Histories of Sexual Technologies on April 18. The virtual talk explored the histories and stories surrounding the interactive and playful sexual technologies. Ruberg’s research includes the complex history of sex dolls and robots and how that history has been misrepresented, often pointing back to rudimentary sex dolls supposedly made by European sailors.

Games Institute Executive Director Neil Randall and other representatives from The University of Waterloo are working together on a trans-Atlantic collaboration with The University of Warwick, focusing on collegiate esports.

Members of the two schools have been meeting to share their experiences and discuss ways that they can help each other innovate and grow their esports programs.

UW Professor Ian Rowlands, Associate Vice-President, International, explains,

On February 10, the Critical Media Lab with support from members of Feminist Think Tank and the GI held a virtual data jam and discussion on the issues of big data, machine learning, and how discrimination is encoded into our technology.

The Winter semester GI Jam was hosted as part of the Global Game Jam from January 26 – 30. Game makers of all ages and abilities came together to improve their game design skills. The four-day long jam provided tutorials and discussions on how to brainstorm, prototype, and develop games. Game Jam captains Alexander Glover (PhD) and Arielle Grinberg (PhD) led participants through paper prototypes and game concepts and helped them explore game mechanics, narrative, and artwork in addition to programming. At the end of the event, two games were created and presented.

The virtual reality experience “Digital Oral Histories for Reconciliation” (DOHR) was recently peer-reviewed in Reviews in Digital Humanities volume 3 issue 1 on January 18th, 2022.

The DOHR project uses VR to explore the Nova Scotia Home for Coloured Children (NSHCC) as part of the curriculum for Grade 11 Canadian History students in Nova Scotia. NSHCC was opened in 1921 and operated until the 1980s and former Residents have come forward with stories of the physical, psychological, and sexual abuse they suffered there as children.

Monday, December 6, 2021

Matt Parker: Carbon Collector

On December 2nd Matt Parker, a professor at the NYU Games Center, presented his work focusing on games and climate change to the researchers at the GI. Professor Parker taught the GI’s members about “carbon removal”, a technology that uses machines to remove CO2 from the atmosphere. Parker emphasized that because emissions goals have not been met, even if people never released any more CO2 again, we would still need to remove carbon from the atmosphere to survive.