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On Wednesday September 20th, GI Members turned out for The Urgency of Social Justice event at the Arts Quad on main campus for an event presented by the Gender and Social Justice (GSJ) program.

The Games Institute is happy to announce that three of its members, Drs. Lai-Tze Fan, Neil Randall, and Susan Roy have been recognized through The Canadian Foundation for Innovation (CFI) and Social Sciences and Humanities Research Council (SSHRC). The three have been awarded a sum of $412,000 for their respective groundbreaking research focuses.

On August 10th, Nima Zargham, a PhD candidate from the University of Bremen, presented and hosted an informal presentation and discussion on his recent research about human-agent speech interaction.

Congratulations to GI member Dr. Lai-Tze Fan (Sociology and Legal Studies) who was recently announced as a Tier 2 Canada Research Chair (CRC) in Technology and Social Change for her work with inclusive artificial intelligence (AI). 

Drs. Gerald Voorhees and Daniel Harley, in association with the Anti-Racism, Decolonization, and Equity, Diversity, and Inclusion (ADE) Committee at the Games Institute, are continuing their SSHRC-funded ADE for Game Communities: Workshop and Speaker Series with an additional 8 events this term. The Speaker Series is creating opportunities for meaningful equitable change in games academia and industry that requires active and inclusive community-building.

Congratulations to Drs. Sebastian Cmentowski and Reza Hadi Mogavi, two post-doctoral fellows from the HCI Games Group, led by Dr. Lennart Nacke (Stratford), for being awarded the Provost’s Program for Interdisciplinary Postdoctoral Scholars and the Lupina Foundation Postdoctoral Research Fellowship respectively! Mogavi joins the group as the second postdoctoral fellow to receive the Lupina award in the group after Dr. Eugene Kukshinov won the award in 2022.

Dr. Michael Barnett-Cowan (Kinesiology and Health Sciences) has recently made media appearances on the Morning Edition with Craig Norris and CTV News regarding his research on virtual reality (VR), cybersickness, and his work with the Multisensory Brain and Cognition (MBC) Lab. The focus on cybersickness comes from new research delving into why some people do get sick in VR while others don’t. Barnett-Cowan says it has to do with how the brain processes information from a real-world environment to a digital recreation. This creates a sense of cognitive dissonance that makes people more prone to feelings of nausea when using VR.