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In her latest article published on Loading..., Lindsay Meaning analyzes the adaptation of the novel Kim (1901), by Rudyard Kipling, into a video game by the same name, Kim (2016). The article "Adaptations of Empire: Kipling’s Kim, Novel and Game" focuses on the ways the video game deals with the underlying imperial and colonial ideologies of the book.

Dr. Lennart Nacke, Director of the Human-Computer Interaction (HCI) Games Group, was interviewed by CTV News to comment on how a pair from Guelph have built an online community through Twitch to connect with people during COVID.

Dr. Nacke's work involves researching and designing innovative gamification applications that push the boundaries of what we can do with games. In the interview, Nacke commented on the social power of games to bring people together.

The Touchless Elevator Concept was developed by GI member Tanay Singhal, Research Intern for the Haptic Computing Lab, and co-author Mahika Phutane, a PhD student at Cornell doing research in HCI and Accessibility. A story about this work is featured on the Waterloo Homepage: Elevating haptics.

Thursday, July 30, 2020

Virtually There Summer Contest

Poster

About the Contest

This contest will help the community remember and re-envision the GI physical space while we’re all sadly separated from it. Contest entries will seek to recapture feelings, visuals, or stories about the goingson, memories, or longings for the building we’re locked out of. These can be serious, funny, contemplative, research-amped, meme-y—whatever you want to express.