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Essential facts about the Computer and Video Game Industry.

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“ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn d
Monday, November 18, 2013

Call for Applications!

Recruitment Award for Doctoral Candidates in Digital Game Studies at Concordia University, Montreal

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The Centre for Technoculture, Art and Games (TAG) invites applications for the TAG-IMMERSe Research Bursary, in support of a Doctorate in Digital Game Studies at Concordia University in Montréal. The bursary is available for a maximum of $15,000 CDN/year for up to three years.

Wednesday, October 23, 2013

Water, Water Everywhere..?

GamesInstitute premier of Water, Water Everywhere game

On Oct 5, 2013, The Games Institute made a debut with the game: Water, Water everywhere that will be available to the public at THEMUSEUM until January 2014. 
With the Water, Water, everywhere game, participants will play a game of exploration that takes them on a journey around the exhibit.

On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.

Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.

Dr. Kevin Harrigan is a founding member of the Games Institute, the director of the Knowledge Translation Stream at UWaterloo, and contact person for the Gambling Research Lab. Dr. Harrigan's present research focuses on promoting healthier gambling by developing methods to make gamblers aware of their statistical odds.

This week in First Person Scholar, Dylan Armitage from the University of Calgary contributes an essay on the use of sound in Dark Souls and how it affects the player experience.

When Dark Souls does use music, it uses it to say something about the space which it occupies as well as the characters and expected actions within those spaces.”  

Read the full essay here.