Professor Shlomi Steinberg has a PhD in computer science from the University of California, Santa Barbara. While pursuing his doctoral degree he was a recipient of an NVIDIA PhD fellowship. He received his MSc in mathematics and computer science from the Weizmann Institute of Science in Israel under the supervision of Professor David Harel. His master’s research centred on efficient execution and distribution of formally verifiable software paradigms. Previously, he was a rendering engineer working on CRYENGINE, a leading game- and rendering-engine, and on HUNT: Showdown, a successful AAA video game.
Professor Steinberg’s research interests are in ray and wave optics, light transport and rendering. His research resides between the realms of computer graphics and computational optics. He is working toward developing a cohesive computational theory to simulate the wave-optical behaviour of light in complex, real-life scenes and environments. One application is simulating how optical and radar sensors in driving-assistive technologies perceive the environment. Accurate simulation of the car’s sensors would allow researchers to generate data for testing, validation, and training in a safe, virtual environment.
Check out the full article from Computer Science to read a Q&A with Professor Steinberg.