Welcome to the Games Institute
The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of interactive and immersive technologies and experiences.
News Bites
Stay up-to-date with the latest GI activities. Our News Bites report on recent conferences, keynote addresses, and recent research activities of our members.
Research Spotlights
For more in-depth breakdowns of ongoing research projects, check out our Research Spotlights for full write ups of events and up close and personal testimonies with our researchers and members.
News
GI Members Present at Beyond Play 2024 Conference
On October 2nd, GI members Pamela Maria Schmidt (Interdisciplinary Research and Communications Manager) and Sid Heeg (PhD Candidate in Sustainability Management) presented at the Beyond Play 2024 Conference in Bremen, Germany.
GI Members Dr. Emma Vossen and Carly Turnball Participate in the Community of Practice
On September 18th, Dr. Emma Vossen (Knowledge Mobilization and Research Impact Officer) and Carly Turnball (Managing Director of the Centre for Bioengineering and Biotechnology) participated in the Waterloo Knowledge Mobilization Community of Practice discussion focusing on the knowledge mobilization practices among UW’s research institutes and centres.
GI Faculty Member Dr. John Muñoz Releases First Patent Design
On August 27th, Dr. John Muñoz (Wilfrid Laurier University) released his first patent that uses biofeedback technology to explore how we approach tense situations.
Blog
From Can Lit to VR Caves: A Spotlight on Games Institute Executive Director Dr. Neil Randall
A Spotlight on Games Institute Executive Director, Dr. Neil Randall
Designing for Accessibility: How a Graduate Student Makes Haptics Research Accessible
It can be very daunting for international students to leave their home countries, communities, friends, and families –upending their lives to further their education. For Ana Lucia Diaz de Leon Derby, finding a community during her master’s degree was crucial to her mental health and well-being.
Critical Play and Interdisciplinary Discourse at the Games Institute
Schmidt’s report outlines how the GI curates an interdisciplinary environment by encouraging staff, students, and faculty to critically play together—and how that act of play creates a common language where research ideas begin to flow. Looking back, the findings of this report continue to ring true today and we hope to continue sponsoring research excellence with this unique method of interdisciplinary creation.