Welcome to the Games Institute
The Games Institute (GI) is an interdisciplinary research centre at the University of Waterloo, advancing the study of interactive and immersive technologies and experiences.
News Bites
Stay up-to-date with the latest GI activities. Our News Bites report on recent conferences, keynote addresses, and recent research activities of our members.
Research Spotlights
For more in-depth breakdowns of ongoing research projects, check out our Research Spotlights for full write ups of events and up close and personal testimonies with our researchers and members.
News
Innovate and Inspire: The Games Institute and Engineering Outreach's VR Workshop Ignites Passion for STEM Among Youth
The Games Institute (GI) in collaboration with Engineering Outreach recently hosted a collaborative event that turned the GI into a vibrant workshop for young virtual reality (VR) enthusiasts.
Dr. Geneva Smith Joins the GI as a Postdoctoral Research Fellow as Part of the Provost’s Program for Interdisciplinary Postdoctoral Scholars
On July 2nd, the Games Institute (GI) welcomed its latest postdoctoral fellow Dr. Geneva Smith. Dr. Smith, who is also an instructor of Game Design in Communication Arts and will be co-supervised by Drs. Lennart Nacke (Stratford School of Interaction Design and Business) and Mark Hancock (Management Science and Engineering).
Delegation from KidsAbility visit the GI
On June 17, the GI welcomed communication experts, researchers, and students from KidsAbility to showcase the various research conducted by GI members. Along with Brendan Wylie-Toal, the Director of Research & Innovation at KidsAbility, the group also toured the GI facility to learn more about how GI administration supports membership, research, and connecting academic work with industry, demonstrating previous knowledge mobilization projects. We hope they enjoyed their time here!
Blog
The Legacy of the Stickers: A Snapshot of Florian Marcher's Time at the GI
Florian Marcher’s first contact with the GI was—like with many international students—with Dr. Lennart Nacke at a CHI conference. Then, through the suggestion of his master’s supervisor in Graz, Austria, Marcher applied as an International Visiting Graduate Student (IVGS) to Dr. Nacke not only for his guidance, but also for Dr. Nacke’s expertise in the field of Human Computer Interactions (HCI). After he was accepted, Marcher made the trip over to Waterloo, Ontario to make progress on his Master’s thesis “Procedural Generational Tools for Green Spaces” with a focus on their usability and feasibility.
ICGaN 2023 - Isolation and Return Through the World of Hybrid Viewing
From May 15 – 19, 2023, the Games Institute (GI) hosted the second International Conference on Games and Narrative (ICGaN). It focused on the theme Isolation and Return: The Making of Narrative Worlds. Speakers from 40 universities joined from around the world explained how, societally, we have all been forced to consider and rethink personal and communal lives necessitated by the COVID-19 pandemic. The final turnout of the 2023 conference resulted in 17 sessions, 47 unique presentations, 5 keynotes, 3 workshops, 4 academic game streams, and a game jam.
Dr. Cayley MacArthur Gives Keynote Speech at the Jeux & Accessibilité Conference
Dr. Cayley MacArthur (Stratford) delivered the keynote address at the inaugural Jeux & Accessibilité / Game Accessibility conference took place on August 17 – 18, 2023 in Montreal, Québec. Her address - “Can Making Games Inclusively Help to Make More Inclusive Games?” – responded to the conference themes of video game accessibility.