Current students

In her latest article published on Loading..., Lindsay Meaning analyzes the adaptation of the novel Kim (1901), by Rudyard Kipling, into a video game by the same name, Kim (2016). The article "Adaptations of Empire: Kipling’s Kim, Novel and Game" focuses on the ways the video game deals with the underlying imperial and colonial ideologies of the book.

Dr. Lennart Nacke, Director of the Human-Computer Interaction (HCI) Games Group, was interviewed by CTV News to comment on how a pair from Guelph have built an online community through Twitch to connect with people during COVID.

Dr. Nacke's work involves researching and designing innovative gamification applications that push the boundaries of what we can do with games. In the interview, Nacke commented on the social power of games to bring people together.

Energize is an educational tool for understanding how to plan and implement sustainable energy solutions. It represents the potential that games have for teaching people complex ideas, like environmental realities, by demonstrating the obstacles, considerations, and possibilities involved. AC Atienza, English graduate student, collaborated with the Waterloo Global Science Initiative (WGSI) via a Mitacs partnership and co-op term to turn their prototype and concept of Energize into a fully-realized game.

Energize is an educational tool for understanding how to plan and implement sustainable energy solutions. It represents the potential that games have for teaching people complex ideas, like environmental realities, by demonstrating the obstacles, considerations, and possibilities involved. AC Atienza, English graduate student, collaborated with the Waterloo Global Science Initiative (WGSI) via a Mitacs partnership and co-op term to turn their prototype and concept of Energize into a fully-realized game.