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Thursday, January 16, 2020 2:30 pm - 3:30 pm EST (GMT -05:00)

Brown Bag Talk: Jennifer Rickert discusses Cheating and Modding

Cheating & Modding in Video Games: A Place of Social Liminality

Please join us in the Collaboration Space for a talk on Cheating and Modding by English PhD student Jennifer Rickert! Read below for more details... see you there!


Thursday, February 27, 2020 2:30 pm - 2:30 pm EST (GMT -05:00)

Brown Bag Talk: Creative Research Design for the Resistance with Bri Wiens & Shana MacDonald


This research talk draws on new materialist and intersectional, trans, and queer feminist modes of social inquiry to situate all bodies, human and nonhuman, and affects in relations of matter and mattering. Through a discussion of three of our projects–-Reconstruction (2016), Feminists Do Media (2019–present), and Let Us Speak (2020)––we will explore how our existing research creation methodologies developed thro

Friday, March 6, 2020 3:00 pm - 6:30 pm EST (GMT -05:00)

Captain's Gambit Kickstarter Launch Party: Talk & Tournament

Register on Eventbrite

We're hosting a Captain's Gambit launch party, followed by a research/industry talk by the game's UX designer, AC Atienza. Play the game and then learn firsthand about the game development process: AC will discuss the process behind the research, international collaborative efforts, and iterative playtesting at the Games Institute.

Wednesday, October 21, 2020 1:00 pm - 3:00 pm EDT (GMT -04:00)

Racial Equity Board Games Panel

Race and game studies scholars discuss how board games can inspire conversations that confront racism and educate players about what needs to be done to address systems of white supremacy.

Monday, November 16, 2020 12:00 pm - 1:30 pm EST (GMT -05:00)

Guest Talk: Research Through Design with Dr. William Odom

What does research through design entail? Join us for a talk by Dr. William Odom from Simon Fraser University

Dr. William Odom is an Assistant Professor in the School of Interactive Arts and Technology at Simon Fraser University, where he is the co-director of the Everyday Design Studio. His research specializes in the areas of research through design, interaction design, and tangible computing.

Tuesday, March 9, 2021 2:00 pm - 2:00 pm EST (GMT -05:00)

Panel Talk: What do we mean when we say “Interdisciplinary Collaboration”?

Save the date! We're hosting a panel talk about the GI's approach to Interdisciplinary Collaboration.

A core reason why the Games Institute is a thriving research ecosystem is our success with interdisciplinary collaboration. We talk a lot about the value of bringing multiple disciplinary perspectives together, but what does it actually mean to form a collaboration?

Friday, May 7, 2021 1:00 pm - 3:30 pm EDT (GMT -04:00)

Portable Laser Cutting with Dr. Thijs Roumen

Join us for a jam packed day where Dr. Roumen will talk about a portable format for laser cutting that will benefit millions of users, followed by meet and greet!



Guest Lecture [Portable Laser Cutting] + Q&A


General Meet and Greet with GI Members


GI Faculty Meet and Greet


Vik Agarwal, Lead Product Manager at Zynga, will talk about product management and analytics.


How do I make the next big game? Should I work as a Product Manager or a Producer? What's the best way to run live operations and monetize my game? It's easy to feel overwhelmed by all these questions, whether you're trying to break into the gaming industry or optimizing games to land on the top charts. In this session, we will dive deeper into the skills that a Product Manager needs to break into and succeed in the gaming industry.

Wednesday, November 10, 2021 2:00 pm - 4:00 pm EST (GMT -05:00)

Panel on Misogyny in Games and Gaming Culture


The UW Women’s Centre, in collaboration with Games Institute, is hosting an educational panel surrounding misogyny in games and gaming culture as part of the Women’s Centre’s annual “Love Your Body” week. The purpose of the event is to draw on women and queer students who study gender in relation to tech, online community building, and gaming to talk about these spaces, their experiences in them, and the overall impact this has on women and queer folks.