Did you miss the Virtual Reality (VR) and Immersive Reality (IR) Networking Event? Watch the full recording of the speakers now:
On January 23, the Centre for Bioengineering and Biotechnology (CBB) and the Games Institute (GI) co-hosted the VR Networking Event. The purpose of the event was to bring faculty and postdocs from UW together to talk about research possibilities and potential collaborations in Immersive Reality (IR) technologies.
Three speakers presented talks about research potentials in IR to give the audience an idea of different disciplinary perspectives. Jennifer Boger, Assistant Professor of Systems Design Engineering, shared her research on exergames designed for older adults with Dementia.
Next, Gada Jane, Research Assistant at the Games Institute with a background in Film and Performance, discussed where research needs to go to develop a grammar for telling stories in 360 degrees.
Finally, Michael Barnett-Cowan, an Associate Professor in Kinesiology, discussed the Multisensory Brain and Cognition lab's work with cybersickness and neurophysiology in VR. He also discussed the potential for using VR as a tool for producing evocative simulations for training purposes, particularly in cases where real-life simulations are dangerous.