First Personal Scholar Publishes New Special Issue
First Person Scholar (FPS), a middle-state publication supported and published by the Games Institute, has released its latest special issue titled “Gaming Paratexts.”
First Person Scholar (FPS), a middle-state publication supported and published by the Games Institute, has released its latest special issue titled “Gaming Paratexts.”
The Games Institute is excited to announce the CfP for the upcoming International Conference on Games and Narrative 2025 (ICGaN'25). This year’s conference theme is “Adapt, Adopt, Adjust: Interdisciplinary Approaches to Adaptation, Storytelling, and Simulation” asks us to consider the power of adapted and adaptive narratives, experiences, genres, and mechanics.
Games Institute (GI) faculty member Dr. Shana MacDonald (Communications Arts) successfully secured a $74, 232 grant for the “Exploring the visual culture of misogyny across material and digital archives” project.
GI members present at The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY). The conference takes place in Tampere, Finland from October 14 to October 17, 2024. GI members attended to present their papers, in-progress studies, and projects.
Games Institute (GI) faculty member Dr. Igor Grossmann (Psychology), in collaboration with his team at Wisdom and Culture Lab, successfully secured a $1.5 million grant for their “Wisdom across cultures beyond traditional decision-making paradigms” project.
The Games Institute (GI) welcomed representatives from AMD, a global leader in advanced computing technologies. The delegation toured the GI facility, exploring GI labs and learning about ongoing research that are currently taking place at the GI.
GI members launches open-access feminist journal. This journal comes out of Drs. Wiens and MacDonald’s Feminist Think Tank, a research collective based at the GI, focusing on intersectional feminist design.
From June 27th to 28th, GI members presented and attended UWaterloo’s in-person conference that brought together international and local scholars from various disciplines to demonstrate the different ways our communities can—and should—foster trust within academia.
Following the success of last year’s visit, GI welcomed another cohort of visitors from Mexico eager to explore the world of games and interactive technology. These students are from the RoboSEIP program managed by Renison University. During the visit, students attended presentations and interactive sessions and participated in research.
GI members presented their research at the Canadian Game Studies Association (CGSA) 2024 annual conference.