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Justin Carpenter, GI member and English PhD candidate, was featured in the Graduate Studies and Postdoctoral Affairs blog this week recapping his GRADtalk from May 2017.

Last year, Carpenter was a co-speaker (alongside Audrey Chung, Systems Design Engineering PhD student) at "Beyond 60: The Promises and Realities of Artificial Intelligence" where he shared insights about AI driven by his unique research perspective.

Gada Jane, Creative Director of Velvet Icons Productions and Research Associate at the GI, will be leading an iLunch session for Interactive Ontario called "Positioning Within the Global VR Industry" on May 28. She will discuss diverse approaches to creating, funding, and distributing Virtual Reality (VR) content worldwide.

John Harris successfully defended his Computer Science PhD thesis on April 30th, 2019 - the Games Institute would like to extend a loud and proud congratulations to Dr. Harris!

Dr. Harris has been a member of the Games Institute since Fall term 2013, studying asymmetric games as a means of promoting inclusiveness and getting more kinds of people playing together. Check out the YouTube video below to see Dr. Harris present a summative discussion of his PhD research:

GI member John Harris won third place, with a $5,000 grant, at the Velocity Graduate Student Fund finals for his pitch to develop his enterprise, The Playful Pixel. Harris is a PhD student in Computer Science studying asymmetric games as a means of promoting inclusiveness and getting more kinds of people playing together.

Science Communication Online book cover
Ashley Rose Mehlenbacher, Assistant Professor in Rhetorical Studies at the University of Waterloo has authored a new book titled, "Science Communication Online: Engaging Experts and Publics on the Internet". The book is available in hardcover and paperback from major retailers and The Ohio State UP, and is also freely available online through an open access license.  

"Science Communication Online" explores the interactions between scientific experts and the general public in the new age of the Internet. The book discusses the themes of genre studies and rhetorical criticism, crowdfunding for research funding, databases for knowledge production, and blogging for scientific engagement.