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Games Institute members Rina Wehbe and Siyavash Izadi are among the top entries in the NSERC Science, Action! video contest.

The 25 videos with the most views by March 27 will proceed to the judges’ panel, where they will compete for one of 15 prizes. Join us in supporting Rina and Siyavash by watching their videos between February 27 to March 27 so that they can continue to advance in the competition and share their research with the world.

AC Atienza, Master's student in Experimental Digital Media, wrote an article entitled "Viewer Culture and Boardgames" for Cloudfall Interactive Studios. Atienza's research interest involves re-application of design principals from one field to another, such as game design into pedagogy or literary theory into game design. Atienza also works as a designer for Cloudfall Studios.

Did you miss the Virtual Reality (VR) and Immersive Reality (IR) Networking Event? Watch the full recording of the speakers now:

On January 23, the Centre for Bioengineering and Biotechnology (CBB) and the Games Institute (GI) co-hosted the VR Networking Event. The purpose of the event was to bring faculty and postdocs from UW together to talk about research possibilities and potential collaborations in Immersive Reality (IR) technologies.

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.