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Feminist and Responsible Design with Drs. Brianna Wiens and Daniel Harley
On December 2nd, Drs. Brianna Wiens (English Language and Literature) and Daniel Harley (Stratford School of Interaction Design and Business) presented their work and research in areas of feminist and responsible design.
Canadian Cap and Trade Simulation Game Post-Mortem with Alex Fleck and Dr. Jason Grove
Canadian Cap and Trade Simulation (CCTS) is a serious game/simulation designed to teach undergraduate Chemical Engineering and Environmental Studies students about carbon tax and trade systems in Canada created by PhD candidate Alex Fleck and Dr. Jason Grove.
Dr. Kevin Harrigan's Research in the Waterloo Record
Dr. Kevin Harrigan is a founding member of the Games Institute, the director of the Knowledge Translation Stream at UWaterloo, and contact person for the Gambling Research Lab. Dr. Harrigan's present research focuses on promoting healthier gambling by developing methods to make gamblers aware of their statistical odds.
Dr. Randall Appears on Brigham Young University Radio To Discuss Harry Potter
![BYU Top of Mind with Julie Rose banner](/games-institute/sites/default/files/uploads/images/top_of_mind_byu.jpg)
FPS Weekly: A Pace of Walking: Silent Hill, Trauma and Mapping by Matthew Schwager
![Silent Hill 2 Screenshot](/games-institute/sites/default/files/uploads/images/a_pace_of_walking.png)
This week on FPS, we have a commentary from Matthew Schwager that approaches Silent Hill 2 as a game about mapping and uses that lens to explore its themes of trauma and the influence butoh, the Japanese dance of shadows, had on the game's design.
First Person Scholar Weekly: Sonic Spaces in Dark Souls, by Dylan Armitage
This week in First Person Scholar, Dylan Armitage from the University of Calgary contributes an essay on the use of sound in Dark Souls and how it affects the player experience.
“When Dark Souls does use music, it uses it to say something about the space which it occupies as well as the characters and expected actions within those spaces.”
Read the full essay here.
Persuasive games to change unhealthy habits
![Rita Orji picture](/games-institute/sites/default/files/uploads/images/picture.jpg)
Dr. Barnett-Cowan's Research Showcased at Ontario Science Centre
Biometrics: The Machine Inside exhibit, gives visitors at the Ontario Science Centre a hands-on look at the natural engineering that drives human and animal movement.
Betsy Brey, GI Member, Provides Research Necessary for ODScore's New Client Programs
As a PhD candidate in the English department, and ongoing researcher at The Games Institute, Betsy Brey teamed up with ODScore to combine academia and industry to tackle employee engagement.