Future students

Did you miss the Virtual Reality (VR) and Immersive Reality (IR) Networking Event? Watch the full recording of the speakers now:

On January 23, the Centre for Bioengineering and Biotechnology (CBB) and the Games Institute (GI) co-hosted the VR Networking Event. The purpose of the event was to bring faculty and postdocs from UW together to talk about research possibilities and potential collaborations in Immersive Reality (IR) technologies.

AC Atienza, Master's student in Experimental Digital Media, wrote an article entitled "Viewer Culture and Boardgames" for Cloudfall Interactive Studios. Atienza's research interest involves re-application of design principals from one field to another, such as game design into pedagogy or literary theory into game design. Atienza also works as a designer for Cloudfall Studios.

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.

Fall 2018, Graduate Studies and Postdoctoral Affairs launched the first ever GRADflix competition. Graduate students were invited to create a 60-second video, moving slide show, or animation about their research. Entries were judged based on communication, creativity and visual impact, and technical quality.

Several members of the Games Institute and the UW Touchlab participated in the 13th annual ACM International Conference on Interactive Surfaces & Spaces (ISS) in Tokyo, Japan from November 25-28, 2018. The research they presented ranged from work on multi-touch surfaces and interactive 3D spaces to optimizing how health care providers collect feedback from patients.

Horizon Zero Dawn is a popular AAA game set in a post-post apocalyptic world where you play as a female protagonist, Aloy, and use a focus - an Augmented Reality-style interface - to help you battle mechanical animals. The game set the stage for the conversation, but the spotlight was on the panelists.

Alexandra Orlando, an alum of the Games Institute and a former Editor in Chief for First Person Scholar, maintains a YouTube channel for academically-oriented games criticism. When she's not working on video essays, she works as freelance writer.