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Toben Racicot, GI resident and English PhD student, will be attending the Mid-Atlantic Popular & American Culture Association conference in Baltimore, November 8-10. His paper, "Trauma and Demogorgons: Analyzing Dungeons & Dragons in Stranger Things", examines the impact that roleplaying games have in strengthening psychic protections in anticipation of future traumas.

Amy Liang, GI Resident and UWaterloo alumnus, joins us in the Collaboration Space next Thursday, November 8 at 12pm to share her research on using Virtual Reality (VR) to enhance second language learning experiences. This talk is free and open to all.

Liang graduated from the University of Waterloo with a BA in Psychology and a Minor in Human Resource Management. Her research looks at second language learning acquisition, with a particular focus on innovative methods such as VR applications.


Event details

Tony Smith and Kristina Llewellyn represented the Digital Oral Histories for Reconciliation (DOHR) project at the Canadian History of Education Association (CHEA) conference in New Brunswick, October 18-21, 2018. Their co-presentation was entitled "Building Just Relations: Oral History and Virtual Reality in History Education".

The City as Platform lab (cityasplatform.com), an associate lab of the Games Institute, published a Whitepaper to present their findings from their "Right to the Smart City" symposium that took place March, 2018 at Harvard University. Their work aims to help municipalities, experts, and community members plan smart cities together.

John Yoon, GI resident and English PhD student, presented a poster at this year's University of California Esports Conference (UCIESC), that took place Oct. 11-12, 2018. His poster examined the cultural practice of sports writing in esports.

Yoon's work examines and analyzes narratives in esports writing. He argues that esports writing is a mode of technical communication that accommodates non-expert audiences through narratives.