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The Touchless Elevator Concept was developed by GI member Tanay Singhal, Research Intern for the Haptic Computing Lab, and co-author Mahika Phutane, a PhD student at Cornell doing research in HCI and Accessibility. A story about this work is featured on the Waterloo Homepage: Elevating haptics.

Thursday, July 30, 2020

Virtually There Summer Contest

Poster

About the Contest

This contest will help the community remember and re-envision the GI physical space while we’re all sadly separated from it. Contest entries will seek to recapture feelings, visuals, or stories about the goingson, memories, or longings for the building we’re locked out of. These can be serious, funny, contemplative, research-amped, meme-y—whatever you want to express.

June 30, 2020 — Stitch Media announced the grand prize winners of the "Inaugural Intergalactic Murder Gardening Contest", otherwise known as a level-building contest for their 3D action-platformer Terrorarium.
The contest was designed to recognize talented game design students and recent graduates by giving them an opportunity to increase their design portfolios and receive feedback from industry members.

The Games Institute is very pleased to welcome four new faculty members (in alphabetical order): Robert Burns from Kinesiology, Dr. Daniel Harley from the Stratford School of Interaction Design and Business, Dr. Luke Potwarka from Recreation and Leisure Studies, and Dr. Muhammad Umair Shah from Management Sciences. In lieu of walking them around the Institute for face-to-face introductions, we asked them a few questions so our community can get to know them better...

For the first time, US doctors can prescribe a video game. The Food and Drug Administration (FDA) has just approved EndeavorRX as an effective treatment for kids with attention deficit hyperactivity disorder, or ADHD

– quoted from "The FDA Just Approved The First Prescription Video Game For Kids With ADHD" by David Nield in Science Alert.

Missed the event from Thursday, June 25? Watch it now on YouTube. Drs. Aynur Kadir, Jennifer Boger, Jim Wallace, and Michael Barnett-Cowan of the Games Institute, Scotiabank's Andrea Kerswill, and Glove System's Ray Simonson talk about what we have seen so far about our attempt to capitalize on virtual technology to manage through the crisis, the pros and cons of virtual connectivity, what weaknesses of virtual reality have been exposed, and how to reinvent the future.

Gateway for Enterprises to Discover Innovation (GEDI) presents the culmination of their 6-part event series, Post-COVID-19 Reboot...

"Rebooting with Research: Our virtual future" will take place June 25, 2020, at 1pm, featuring a fully-packed GI member panel. Dr. Neil Randall, Games Institute Executive Director and Chair of the Council for Responsible Innovation and Technology, moderates the event.

Expert panelists include:

This week, our Research Spotlight blog features work by Rina Wehbe, PhD student from the Cheriton School of Computer Science, and collaborators Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, and Edward Lank. Originally published for the CHI 2020 proceedings, this work looks at player perceptions of personal space on large, multi-touch displays.