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Elise Vist presented a paper at the Fan Studies Network North America (FSNNA) 2018 Conference at DePaul University in Chicago, October 25-27, 2018. Vist is an English PhD candidate studying fans, immersion, and queerness at the Games Institute, as well as the producer for First Person Podcast.

Dr. Lennart Nacke joined reporter Brian Bourke from Kitchener Today to weigh in on the societal value of games. Nacke was invited to join Bourke because interest in the negative effects of violent videogames is reemerging in the media following the publication of a meta-study showing the results of 24 studies looking at heightened physical aggression post-gameplay in youths from 9-19.

Thursday, November 22, 2018

Sarah Stang at ReFig 2018

Sarah Stang, Essays Editor for First Person Scholar and PhD student in the Communication and Culture program at York University, delivered a co-presentation with Dr. Aaron Trammel at ReFig 2018.

Their presentation, entitled "The Misogynist Ludic Bestiary: How Women are Made Monstrous in Dungeons & Dragons (D&D)" was a condensed version of a longer article the two co-authored:

Tina Chan, Masters of Science candidate in the School of Public Health and Health Systems, is presenting a paper at IUW entitled "Designing for Engagement in Peer to Peer Support Using Cognitive Behavioural Therapy with Gamification and the Proteus Effect".

Chan's research draws from crowdsourcing studies that combine online peer to peer (P2P) support with cognitive behavioural therapy (CBT), as well as the Proteus Effect.

Caroline Wong will be presenting a poster at IUW, 2018 at the University of Toronto. Wong is a Master's student of Management Sciences studying the benefits of touch-enabled systems that improve our interaction with large datasets.

Wong argues that making data visualization tools touch-enabled can make personal data more meaningful and accessible to non-experts rather than technologies that only allow for point-and-click.

Marco Moran-Ledesma, a System Design Engineering Master's student, will be presenting a poster at the Inter-University Workshop (IUW) at the University of Toronto, Nov. 17. In this poster, he outlines his preliminary research on a system he proposes to improve the VR experience.

Multisensory Brain and Cognition (MBC) lab researchers Michael Barnett-Cowan, Séamas Weech, and Sophie Kenny went to the Society for Neuroscience 2018 conference that took place in San Diego, November 3-7, 2018.

Sophie Kenny, alum of the Games Institute and MBC lab, presented a poster on the effect of narrative on presence and cybersickness in Virtual Reality (VR). The poster reported the findings from a study she co-authored with Seamas Weech and Michael-Barnett Cowan.

John Yoon, GI resident and English PhD student, chaired a panel at the Enthusiast Gaming Live Expo (EGLX) in Toronto, October 26-28. His co-panelists were Campbell Macrae, Executive at the UW Smash club, Andre Paradis, Founder of the UW LoL club, Alexandra Orlando, Games Institute alumnus and Games studies researcher and streamer, and Charlie Watson, CEO and founder of SetToDestroyX.