News

Filter by:

Limit to items where the date of the news item:
Date range
Limit to items where the date of the news item:
Limit to news where the title matches:
Limit to news items tagged with one or more of:
Limit to news items where the audience is one or more of:
Professor Marcel O'Gorman, GI faculty member and Director of the Critical Media Lab (CML), was a panelist in the final instalment of the 2019 Waterloo Symposium on Technology & Society, "Team Human: It's time to remake society together as the team we are", hosted by the Balsillie School of International Affairs.
The event opened with a talk by Douglas Rushkoff an

It is our great pleasure to formally announce that Dr. Neil Randall has been reappointed to serve as GI Executive Director for another five-year term.

Neil’s reappointment follows a period of exciting changes at the GI which has seen an Arts-based centre graduate to one of eight university-level multidisciplinary centres and institutes.

To start his new term, Neil (along with the rest of our members) will be busy with GI’s five-year review and renewal by the Senate coming up in 2020.

Pamela Maria Schmidt, Experimental Digital Media Master's student, will be taking over our Instagram from Nov. 28 - Dec. 3 to bring us along on her travels to Prague for the "Monsters: an Inclusive Interdisciplinary Project" conference organized by Progressive Connexions.

Tuesday, November 12, 2019

Nicholas Hobin at SLSA 2019

Nicholas Hobin, PhD candidate in English Language Literature, will be presenting at SLSA 2019 in Irvine, California, an annual conference focused on intersections between Literature, Science, and Art.

Hobin presented research from his most recent paper "The Creature is Ready", which focuses on the representation of animals in the game Red Dead Redemption 2 with respect to the unusual embodiment of animals.

GI alum Séamas Weech, postdoc researcher in neuroscience and virtual reality, presented at SIGGRAPH 2019. SIGGRAPH is an annual conference for academia and industry in Los Angeles which focuses on global innovations, including what's next for computer graphics, animation, VR, gaming and new technologies.