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Ashley Mehlenbacher in Art News
GI faculty member, Dr. Ashley Mehlenbacher, was recently published in “Waterloo Stories”, an online publication run by the Faculty of Arts. Dr. Mehlenbacher spoke about the growth of citizen science linked to the rise of the internet.
Mark Hancock hosts SWaGUR "GUR-Course"
The Games Institute joined Instagram!
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Kristina Llewellyn and Jim Wallace become faculty advocates for HeForShe
GI faculty members Drs. Kristina Llewellyn and Jim Wallace have been selected to be amongst the 10 HeForShe faculty advocates for 2019-2020.
Critical Media Lab leads Tech for Good Ethos Studio at True North 2019
Games Institute member Jason Lajoie, English PhD student and researcher at the Critical Media Lab, co-hosted the Tech for Good Ethos Studio with Dr. Marcel O'Gorman, director of the Critical Media Lab, at True North, 2019.
Neil Randall on a panel discussing Ethics and Artificial Intelligence
Dr. Neil Randall, GI Executive Director and Chair of the Ethics, Technology and Social Impact (ETSI) Council, is a panelist for the upcoming event "Wo(man) and machine - who makes the decisions and why?". Women in Communications and Technology (WCT) is running this panel event to bring together perspectives on ethics and artificial intelligence.
Lindsay Meaning presents Tolkien research at the Popular Culture Association (PCA) Conference
Lindsay Meaning, English PhD student studying game adaptations of literary texts and settler colonialism and imperial ideologies in single player Role-Playing Games (RPGs), presented at the Popular Culture Association (PCA) 2019 National Conference, April 17-20.
Sophie Kenny at CSBBCS
Sophie Kenny, GI alum and staff scientist at Vpixx Technologies Inc., recently presented at the 2019 Canadian Society for Brain, Behaviour and Cognitive Science (CSBBCS) Conference that took place June 7-9 at the University of Waterloo.
John Munoz of the ITWIL Lab showcasing VR Exergames at the Curiosity Fair
John Muñoz, GI member and Postdoctoral Research Fellow with the Intelligent Technologies for Wellness and Independent Living (ITWIL) Lab, showcased the VR Exergames project at the "Curiosity Fair" organized by the Research Institute of Aging and hosted at the Village at University Gates on May 31.