Gamification strategies should be more inclusive
Gamification strategies should be more inclusive
Gamification strategies should be more inclusive
As we increasingly seek connection in a virtual world, privacy and security breaches remain a constant threat. It isn't just a challenge for legal teams and security experts – privacy should be a priority right from the start.
As the Stratford School of Interaction Design and Business settled into the Stratford community in the early 2010s, members of the Rotary Club of Stratford took notice.
Kent Chin (GBDA ’22) and his team, Leo Liu (Science & Business), Miley Xu (Environment & Business), and Geoffrey Qin (Electrical & Computer Engineering), are one step closer to developing comprehensive immigration support. NEXT: an Immigration Services All-In-One App has been developed by Kent and the NEXT team to make the transition to living in Canada more approachable to immigrants.
No matter the language a person speaks, we still relate to the shared experiences of those around us. A legend is a legend. Friendship is friendship.
Tyson McGavin (BGBDA ’22) is fostering community among game players and embracing the emerging digital marketing landscape of TikTok. He recently surpassed the 500K follower milestone for Big Blue Bubble’s My Singing Monsters account.
Earlier this year, a team of three Global Business and Digital Arts students participated in the Maple Leaf Sports & Entertainment (MLSE) Case Competition, placing among the top 3 finalists. This annual competition aims to match one of MLSE’s sports properties with a brand to create a mutually beneficial partnership proposal.
When Natalie Gaudet was completing the Master of Digital Experience Innovation (MDEI) program, her team partnered with Rogers as part of the industry capstone course.
We celebrated Kevin Harrigan, Ph.D., and his retirement this past weekend.