Games Institute members at CHI Play, 2019
![chi play](/games-institute/sites/default/files/uploads/images/transparent-e1540369970888.png)
Pamela Maria Schmidt, Experimental Digital Media Master's student, will be taking over our Instagram from Nov. 28 - Dec. 3 to bring us along on her travels to Prague for the "Monsters: an Inclusive Interdisciplinary Project" conference organized by Progressive Connexions.
Dr. Deltcho Valtchanov, GI alumni and Chief Research and Data Scientist at Axonify, presented "Commercializing AI for Workforce Training: a data first and purpose-built approach" on Friday, November 8th at the VI/AIP Seminar. He presented on how Axonify has been able to successfully deploy and commercialize a variety of machine learning systems.
Nicholas Hobin, PhD candidate in English Language Literature, will be presenting at SLSA 2019 in Irvine, California, an annual conference focused on intersections between Literature, Science, and Art.
Hobin presented research from his most recent paper "The Creature is Ready", which focuses on the representation of animals in the game Red Dead Redemption 2 with respect to the unusual embodiment of animals.
Jenn Rickert, English PhD student, will be attending this year's Blizzcon on November 1st as part of her ongoing research on video game cultures and communities.
Blizzcon is the yearly community celebration event of games from Blizzard Entertainment who gained fame from their critically acclaimed titles such as World of Warcraft, Starcraft and Overwatch.
Oliver Schneider, Assistant Professor in Management Sciences and researcher in HCI and haptics, recently led the Canadian Haptics Interdisciplinary Community Fall Workshop.
Sangho Suh, PhD candidate in Computer Science, presented at a PhD seminar for Human-Computer Interaction. The seminar focused on his recent study which investigated how the medium of comics can be used to make abstract coding concepts more concrete and meaningful.