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Computer scientists at Waterloo’s David R. Cheriton School of Computer Science have found a novel approach that significantly improves the storage efficiency and output speed of computer systems. 

Current data storage systems use only one storage server to process information, making them slow to retrieve information to display for the user. A backup server only becomes active if the main storage server fails. 

Undergraduate students Steven Feng and Shannon Veitch have each received a prestigious honorable mention for their research from the Computing Research Association. The annual CRA awards program recognizes undergraduate students from universities across North America who show outstanding research potential in an area of computing science.

Researchers in artificial intelligence have developed an innovative way to identify a range of anti-social behaviour online. The new technique, led by Alex Parmentier, a master’s student at Waterloo’s David R. Cheriton School of Computer Science, detects anti-social behaviour by examining the reaction to a post among members of an online forum rather than examining features of the original post itself.

Researchers at the David R. Cheriton Cheriton School of Computer Science have created a device for wearable computer input suitable for many situations, just by touching your fingertips together in different ways.

Called Tip-Tap, the device is inexpensive and battery-free because it uses radio frequency identification (RFID) tags to sense when fingertips touch. The device could be added to disposable surgical gloves, allowing surgeons to access preoperative planning diagrams in an operating room. 

Waterloo Brewing has lost millions in an impersonation scheme, an incident the company described as a “social engineering cyberattack” by a sophisticated third party. In its November 21, 2019 media release, the Kitchener firm announced that the attack occurred earlier this month and it has not yet recovered any of the $2.1 million wired to the fraudulent third-party account.

Researchers have designed multiplayer games that occupants of autonomous vehicles can play with other players in nearby self-driving cars. 

A new study, led by researchers from the Cheriton School of Computer Science in collaboration with Waterloo’s Games Institute, details three games created for level three and higher semi-autonomous vehicles. The researchers also made suggestions for many exciting types of in-car games for future exploration.