GRADtalks - Tipping Points in Complex Systems
Dead canary in the coalmine: We just lost the web in the war on general purpose computing
Trevor Brown, Postdoctoral fellow
Institute of Science and Technology, Austria
Ruoyu (Fish) Wang, PhD candidate
SecLab, Department of Computer Science, University of California, Santa Barbara
Lesley Istead, PhD candidate
David R. Cheriton School of Computer Science
In this talk, we present a method for producing stylized stereoscopic 3D (S3D) line drawings or sketches from S3D photos.
Our method renders contours and silhouettes found in the disparity map and addresses some of the issues that arise when working with 8-bit disparity. Finally, we add shading to our stylized S3D line drawings to improve the perception of depth and surface shape.
Sangho Lee, Postdoctoral fellow
School of Computer Science, Georgia Institute of Technology
Ashvin Goel, Associate Professor
Electrical and Computer Engineering and Computer Science, University of Toronto
James Wright, Postdoctoral researcher
Microsoft Research, New York
Rina Wehbe, PhD candidate
David R. Cheriton School of Computer Science
Designing difficulty levels in platformer games is a challenge for game designers. It is important because design decisions that affect difficulty also directly affect player experience. Consequently, design strategies for balancing game difficulty are discussed by both academics and game designers.
Chenyan Xiong, PhD candidate
Carnegie Mellon University
Search engines and other information systems have started to evolve from retrieving documents to providing more intelligent information access. However, the evolution is still in its infancy due to computers’ limited ability in representing and understanding human language.